Q: Everything is teeny tiny! How do I zoom in?
A: While you can't zoom in, you can set a scaling option. See the README.txt file in your download for instructions on how to do high DPI scaling.
Q: Will you implement feature X?
A: Maybe. It's worth asking on Discord! I already have a lengthy TODO list, but we'll see.
Q: Why should I trust you?!
A: You shouldn't! I'm an internet stranger. I would advise, at the very least, checking the patched executable with VirusTotal.com.
Q: Creatures 3 for free?! Noice!
A: Erm, no. You still need to own a legitimate copy of the game.
BUILD 1 (In Progress) FIXES: - Various fixes required to natively support builds on modern macOS (Apple Silicon + Intel), Windows (64-bit), and Linux. - Fixed hover animations. - The `RTIF` CAOS command now works correctly cross-platform. - The `RTIF` CAOS command now supports times up to the year 2106 (previously would have rolled over after 2038). - The `ADDM` CAOS command now enforces the metaroom limit. This fixes a crash when you have too many metarooms. - The `ADDR` CAOS command now enforces the room limit. This fixes a crash when you have too many rooms. - Fix a bug where organs would always start with the maximum possible life force. Now they properly use the genetically defined value. - Fix a bug where the chance and degree of mutation during a natural conception were not properly taken into account. - Fix several neuroemitter bugs. They should now actually work. - Fix a bug with CA links overwriting room types. (This fixes the 'Wasteland Glitch') - Fix a potential issue parsing C16 files. - Returning from fullscreen to windowed mode in Windows (DirectX) should no longer cause image corruption. (Beta 1-2 only.) OTHER: - Fullscreen now chooses the maximum supported resolution by default (rather than 800x600). - Replaced the old random number generator with one that has a much higher period. - Added a user.cfg option called "FullscreenResolution" to set the desired fullscreen resolution. (e.g. 'FullscreenResolution 1920x1080') - Added the GAME variable 'engine_chattiness_chance', which is a percentage chance that creatures will respond with their opinion. - Add an EAME variable, `engine_community_edition`, that will return the current Community Edition build number. - Increase the maximum room limit to 50,000 and the maximum metaroom limit to 5,000. - New netbabel module (thanks to Anonymous Benefactor!) - Windows builds will automatically determine if a 'split install' (e.g. saving your worlds in Documents\Creatures) is necessary. If you want to control this behavior yourself, you can add `SplitDirectory` to your user.cfg. Set to 1 to force the usage of Documents. - Added the game variable `engine_mute_options` to store the last mute settings for the sound and music managers between sessions. - Modified the volume scale in the SDL engine to transition more gradually between volume levels. - Add clipboard support to macOS (with CMD-C and CMD-V). - If clipboard support isn't found or fails to initialize properly, the engine will now continue to run instead of failing. - Windows builds (as of beta 3) now use the SDL renderer. This allows the engine to be 64-bit and removes the need to run in 16-bit color compatibility mode. - Window scaling behavior can now be customized through sdl12-compat environment variables. See README.txt for more information. - Re-add clipboard paste and error dialogs in Linux. - Removed the need for Linux to lowercase all game files. - Improved the performance of cameras (particularly the world wrap variety). ---------- - Updated VatKit to v1.10.2. It should now connect properly to running brains and has some visual fixes. NOTE: It's recommended to start a new world. Existing worlds may, or may not, work correctly.