From grimslayde@lonewolfe.net Mon Sep 10 14:50:21 2001 From: grimslayde@lonewolfe.net (Grimslayde) Date: Mon, 10 Sep 2001 08:50:21 -0500 Subject: [Coldstuff] External e-mail set up? Message-ID: <002101c139ff$9661f390$0c0d060a@ACROFT2K> Hey All, I need to set up the POP3 capabilities of Cold and - surprise, surprise - I'm clueless as to how to get it done. I've found the $pop3_daemon, $pop3_connection, and $pop3_interface objects. Is it as easy as setting the $pop3_daemon to listen? And beyond that, can anyone point me in the direction of programatically sending out e-mails and suchness? Thanks!!! - Grim From xidus@xidus.net Mon Sep 10 15:25:21 2001 From: xidus@xidus.net (Jeremy Weatherford) Date: Mon, 10 Sep 2001 09:25:21 -0500 (CDT) Subject: [Coldstuff] External e-mail set up? In-Reply-To: <002101c139ff$9661f390$0c0d060a@ACROFT2K> Message-ID: Heyo, POP3 is a protocol for retrieving messages from a server, similar to IMAP. I'd imagine you're thinking about the SMTP protocol if you're trying to send mail from a ColdCore game. Additionally, you don't need to set up a daemon if you're just trying to send mail. Based on a cursory inspection, it looks like all you need to do to send mail is to do a: $smtp.sendmail(from, to, subject, body) You may need to do some configuration of the $smtp object first to specify your mail server's name. ColdCore can also be set up to run an SMTP daemon, which allows e-mail to be delivered TO the game (presumably for distribution to game characters), or a POP3 daemon, which allows game characters to pick up their in-game mail via a 'normal' mail client. Neither of these is necessary to simply send mail from the game. Hope this helps... Jeremy Weatherford xidus@xidus.net http://xidus.net On Mon, 10 Sep 2001, Grimslayde wrote: > Hey All, > I need to set up the POP3 capabilities of Cold and - surprise, > surprise - I'm clueless as to how to get it done. I've found the > $pop3_daemon, $pop3_connection, and $pop3_interface objects. Is it as easy > as setting the $pop3_daemon to listen? And beyond that, can anyone point me > in the direction of programatically sending out e-mails and suchness? > > Thanks!!! > - Grim > > _______________________________________________ > Cold-Coldstuff mailing list > Cold-Coldstuff@cold.org > http://web.cold.org/mailman/listinfo/cold-coldstuff > From grimslayde@lonewolfe.net Mon Sep 10 15:34:15 2001 From: grimslayde@lonewolfe.net (Grimslayde) Date: Mon, 10 Sep 2001 09:34:15 -0500 Subject: [Coldstuff] External e-mail set up? References: Message-ID: <003201c13a05$e861de20$0c0d060a@ACROFT2K> Yup, as usual I figure this out AFTER I send the mail. Thanks for the reply, though. I peeked into the $admin._reap__mail method and got the gist of how it's done. After a bit of tweaking on the $smtp object I was able to send out the mail, just like you said. Luckily I won't need to set up much beyond that, cuz I won't be accepting mails BACK to the core. I did notice that it took all of 19 seconds to execute the mail sending... will it seriously lag Cold or the server if several mails are sent out at once? - Grim ----- Original Message ----- From: "Jeremy Weatherford" To: "Grimslayde" Cc: Sent: Monday, September 10, 2001 9:25 AM Subject: Re: [Coldstuff] External e-mail set up? > Heyo, > > POP3 is a protocol for retrieving messages from a server, similar to IMAP. > I'd imagine you're thinking about the SMTP protocol if you're trying to > send mail from a ColdCore game. Additionally, you don't need to set up a > daemon if you're just trying to send mail. Based on a cursory inspection, > it looks like all you need to do to send mail is to do a: > > $smtp.sendmail(from, to, subject, body) > > You may need to do some configuration of the $smtp object first to specify > your mail server's name. > > ColdCore can also be set up to run an SMTP daemon, which allows e-mail to > be delivered TO the game (presumably for distribution to game characters), > or a POP3 daemon, which allows game characters to pick up their in-game > mail via a 'normal' mail client. Neither of these is necessary to simply > send mail from the game. > > Hope this helps... > > Jeremy Weatherford > xidus@xidus.net > http://xidus.net > > On Mon, 10 Sep 2001, Grimslayde wrote: > > > Hey All, > > I need to set up the POP3 capabilities of Cold and - surprise, > > surprise - I'm clueless as to how to get it done. I've found the > > $pop3_daemon, $pop3_connection, and $pop3_interface objects. Is it as easy > > as setting the $pop3_daemon to listen? And beyond that, can anyone point me > > in the direction of programatically sending out e-mails and suchness? > > > > Thanks!!! > > - Grim > > > > _______________________________________________ > > Cold-Coldstuff mailing list > > Cold-Coldstuff@cold.org > > http://web.cold.org/mailman/listinfo/cold-coldstuff > > > > From brandon@roguetrader.com Mon Sep 10 15:46:46 2001 From: brandon@roguetrader.com (brandon@roguetrader.com) Date: Mon, 10 Sep 2001 08:46:46 -0600 Subject: [Coldstuff] External e-mail set up? In-Reply-To: <003201c13a05$e861de20$0c0d060a@ACROFT2K>; from grimslayde@lonewolfe.net on Mon, Sep 10, 2001 at 09:34:15AM -0500 References: <003201c13a05$e861de20$0c0d060a@ACROFT2K> Message-ID: <20010910084646.B629@mojo.cold.org> On Mon, Sep 10, 2001 at 09:34:15AM -0500, Grimslayde wrote: > Yup, as usual I figure this out AFTER I send the mail. Thanks for the > reply, though. I peeked into the $admin._reap__mail method and got the gist > of how it's done. After a bit of tweaking on the $smtp object I was able to > send out the mail, just like you said. Luckily I won't need to set up much > beyond that, cuz I won't be accepting mails BACK to the core. > I did notice that it took all of 19 seconds to execute the mail > sending... will it seriously lag Cold or the server if several mails are > sent out at once? There are two key things to keep track of when setting up outbound mail. The first is your maildrop, the second is what cold thinks your hostname is. SMTP Maildrop ------------- Your maildrop is set by: @set $smtp:maildrop By default it is localhost, which may or may NOT be a good mail drop. You need to make certain that the maildrop is allowing you to relay through it. This can also be a source of lag, as the maildrop may also be doing some black-hole listing and reverse DNS resolution. You can configure the maildrop to trust you and not do all of that; but it doesn't matter TOO much because if it is just lagging when you open a connection to it then its not lagging the rest of the cold execution environment (vm of sorts). The only thing that really will do this frequently is $dns.hostname(). Server Hostname --------------- The Server Hostname is what is appended to all email addresses (i.e. admin@HOSTNAME), and is also important if the maildrop you are using has ACLs and anti-spam measures. The hostname cold sends is based on the return value of $dns.hostname(""), which is a way of asking the driver what the local hostname is (generated at startup and cached). You can change this with a genesis argument: -n "use-this-hostname". This is also useful if you want to have emails sent as a different host, or the base domain instead of the full host.domain. -Brandon From xidus-pop3@xidus.net Mon Sep 10 16:18:31 2001 From: xidus-pop3@xidus.net (Jeremy Weatherford) Date: Mon, 10 Sep 2001 08:18:31 -0700 (PDT) Subject: [Coldstuff] External e-mail set up? In-Reply-To: <003201c13a05$e861de20$0c0d060a@ACROFT2K> Message-ID: On Mon, 10 Sep 2001, Grimslayde wrote: > I did notice that it took all of 19 seconds to execute the mail > sending... will it seriously lag Cold or the server if several mails are > sent out at once? > > - Grim Nope, Genesis is wonderfully multithreaded. Shouldn't affect anything else unless you're having hardware-level network problems. Those sometimes seem to cause delays that user-land programs can't control. Jeremy Weatherford xidus@xidus.net http://xidus.net From bruce@puremagic.com Mon Sep 10 18:16:27 2001 From: bruce@puremagic.com (Bruce Mitchener) Date: Mon, 10 Sep 2001 11:16:27 -0600 Subject: [Coldstuff] External e-mail set up? References: Message-ID: <3B9CF56B.4030603@cubik.org> Jeremy Weatherford wrote: > Nope, Genesis is wonderfully multithreaded. Shouldn't affect anything > else unless you're having hardware-level network problems. Those > sometimes seem to cause delays that user-land programs can't control. DNS lookups can lock up Cold unless you've written a DNS resolver in ColdC (possible, been done by Colin) or you've hacked the driver. But that usually doesn't happen that often. I'd had some plans to address this in Genesis 1.2, but got sidetracked into other chnages instead. Maybe it'll still happen, but I don't know. :) - Bruce From peter.bengtson@musikelit.nu Wed Sep 12 00:16:32 2001 From: peter.bengtson@musikelit.nu (Peter Bengtson) Date: Wed, 12 Sep 2001 01:16:32 +0200 Subject: [Coldstuff] Running Cold under MacOS X Message-ID: <3B9E9B50.2FAB4749@musikelit.nu> Hi everyone, Please excuse me if the topic of this posting is "old hat", but I can't find any references in the mail archives. I'm trying to build Genesis to run under MacOS X, version 10.0.4. The system type is unknown: > - System configuration > Getting hostname... sphinx.naradek.org > Checking system type... UNABLE TO DETERMINE > ** You can specify the system type with the argument --system=TYPE > ** Make sure to email brandon@cold.org with this error and your system type. > make[1]: *** No rule to make target `all'. Stop. > make: *** [all] Error 2 Editing "configure" to specify FreeBSD explicitly doesn't really work either, though one gets further: > [sphinx:~/cold/Genesis-1.1.9-STABLE] pjotr% make > cc -g -O -Iinclude -Imodules -c -o ops/buffer.o ops/buffer.c > ops/buffer.c:180: illegal statement, missing `)' after `func_init_2' > cpp-precomp: warning: errors during smart preprocessing, retrying in basic mode > ops/buffer.c: In function `func_bufidx': > ops/buffer.c:180: parse error before `_or_3' > make[1]: *** [ops/buffer.o] Error 1 > make: *** [all] Error 2 > [sphinx:~/cold/Genesis-1.1.9-STABLE] pjotr% I just received a message from Brandon who says: > I know there are people who have managed to get it to build in Mac OS > X, but I don't know what was involved in it. I do recall there were > some conflicts in system library definitions as well as just the > system type being unsupported. I would recommend asking the question > on the coldstuff list. So, is there anyone out there who successfully has built Cold under MacOS X? What should I do? Thanks in advance. / Peter Bengtson From jon@callas.org Wed Sep 12 00:34:30 2001 From: jon@callas.org (Jon Callas) Date: Tue, 11 Sep 2001 16:34:30 -0700 Subject: [Coldstuff] Running Cold under MacOS X In-Reply-To: <3B9E9B50.2FAB4749@musikelit.nu> References: <3B9E9B50.2FAB4749@musikelit.nu> Message-ID: I haven't built it under OSX, but here are some hints: In /usr/libexec/ there are two config files -- config.guess and config.sub. Copy them to your main build directory, replacing the ones that are there. These will make ./configure work better, and may make all your problems go away. You can also try putting in the option to cc of -traditional-cpp and that may work. If you are having more problems, get . This is the manual for Tenon's Xtools, which is their X windows for OSX (which I highly recommend, by the bye). Chapter 7 in it is about porting unix applications to OSX and has the previous suggestions I gave, along with a lot more and instructions on how to get shared libraries working, and on and on and on. Jon From peter.bengtson@musikelit.nu Wed Sep 12 01:28:17 2001 From: peter.bengtson@musikelit.nu (Peter Bengtson) Date: Wed, 12 Sep 2001 02:28:17 +0200 Subject: [Coldstuff] Running Cold under MacOS X References: <3B9E9B50.2FAB4749@musikelit.nu> Message-ID: <3B9EAC21.9CF1CD91@musikelit.nu> Thanks, Jon, your comments helped: config.guess and config.sub were needed for the configure script to identify the system properly, and it was necessary to add the -traditional-cpp cc flag. Everything compiles nicely. However the make still terminates with: > /usr/bin/ld: multiple definitions of symbol _task_info > execute.o definition of _task_info in section (__TEXT,__text) > /usr/lib/libm.dylib(taskUser.o) definition of _task_info > /usr/bin/ld: multiple definitions of symbol _task_resume > execute.o definition of _task_resume in section (__TEXT,__text) > /usr/lib/libm.dylib(taskUser.o) definition of _task_resume > /usr/bin/ld: multiple definitions of symbol _task_suspend > execute.o definition of _task_suspend in section (__TEXT,__text) > /usr/lib/libm.dylib(taskUser.o) definition of _task_suspend > make[1]: *** [coldcc] Error 1 > make: *** [install] Error 2 Any ideas what to do? / Peter Bengtson Jon Callas wrote: > > I haven't built it under OSX, but here are some hints: > > In /usr/libexec/ there are two config files -- config.guess and config.sub. > Copy them to your main build directory, replacing the ones that are there. > These will make ./configure work better, and may make all your problems go > away. > > You can also try putting in the option to cc of -traditional-cpp and that > may work. > > If you are having more problems, get > . This is the manual for Tenon's > Xtools, which is their X windows for OSX (which I highly recommend, by the > bye). Chapter 7 in it is about porting unix applications to OSX and has the > previous suggestions I gave, along with a lot more and instructions on how > to get shared libraries working, and on and on and on. > > Jon > _______________________________________________ > Cold-Coldstuff mailing list > Cold-Coldstuff@cold.org > http://web.cold.org/mailman/listinfo/cold-coldstuff From bruce@puremagic.com Wed Sep 12 02:18:56 2001 From: bruce@puremagic.com (Bruce Mitchener) Date: Tue, 11 Sep 2001 19:18:56 -0600 Subject: [Coldstuff] Running Cold under MacOS X References: <3B9E9B50.2FAB4749@musikelit.nu> <3B9EAC21.9CF1CD91@musikelit.nu> Message-ID: <3B9EB800.40409@cubik.org> Peter Bengtson wrote: > Thanks, Jon, your comments helped: config.guess and config.sub were > needed for the configure script to identify the system properly, and it > was necessary to add the -traditional-cpp cc flag. Everything compiles > nicely. However the make still terminates with: > > >>/usr/bin/ld: multiple definitions of symbol _task_info >>execute.o definition of _task_info in section (__TEXT,__text) >>/usr/lib/libm.dylib(taskUser.o) definition of _task_info >>/usr/bin/ld: multiple definitions of symbol _task_resume >>execute.o definition of _task_resume in section (__TEXT,__text) >>/usr/lib/libm.dylib(taskUser.o) definition of _task_resume >>/usr/bin/ld: multiple definitions of symbol _task_suspend >>execute.o definition of _task_suspend in section (__TEXT,__text) >>/usr/lib/libm.dylib(taskUser.o) definition of _task_suspend >>make[1]: *** [coldcc] Error 1 >>make: *** [install] Error 2 modify the code and rename task_info, task_resume and task_suspend to something else. :) - Bruce From peter.bengtson@musikelit.nu Wed Sep 12 19:02:08 2001 From: peter.bengtson@musikelit.nu (Peter Bengtson) Date: Wed, 12 Sep 2001 20:02:08 +0200 Subject: [Coldstuff] Running Cold under MacOS X References: <3B9E9B50.2FAB4749@musikelit.nu> <3B9EAC21.9CF1CD91@musikelit.nu> <3B9EB800.40409@cubik.org> Message-ID: <3B9FA31F.2FE3DD0D@musikelit.nu> Bruce Mitchener wrote: > > modify the code and rename task_info, task_resume and task_suspend to > something else. :) Thanks, Bruce. It worked, though a little care is needed when modifying the token tables. Got it up and running very easily after that. That taken care of, and having read the online documentation - where does one begin to learn about programming the system? I can't find a description or really useful tutorial. I'm very familiar with object-oriented systems (Common Lisp, etc), and the programming language I suppose explains itself, but where do I find information about how Cold is organised, and how a virtual community is created? How do I simplify the login process, how do I interface to HTTP, how do I create objects such as bulletin boards, post offices. Where are the foundation objects listed? Etc, etc, ... / Peter From peter.bengtson@noteheads.com Wed Sep 12 19:02:57 2001 From: peter.bengtson@noteheads.com (Peter Bengtson) Date: Wed, 12 Sep 2001 20:02:57 +0200 Subject: [Coldstuff] Running Cold under MacOS X References: <3B9E9B50.2FAB4749@musikelit.nu> <3B9EAC21.9CF1CD91@musikelit.nu> <3B9EB800.40409@cubik.org> Message-ID: <3B9FA350.F924871D@noteheads.com> Bruce Mitchener wrote: > > modify the code and rename task_info, task_resume and task_suspend to > something else. :) Thanks, Bruce. It worked, though a little care is needed when modifying the token tables. Got it up and running very easily after that. That taken care of, and having read the online documentation - where does one begin to learn about programming the system? I can't find a description or really useful tutorial. I'm very familiar with object-oriented systems (Common Lisp, etc), and the programming language I suppose explains itself, but where do I find information about how Cold is organised, and how a virtual community is created? How do I simplify the login process, how do I interface to HTTP, how do I create objects such as bulletin boards, post offices. Where are the foundation objects listed? Etc, etc, ... / Peter From peter.bengtson@musikelit.nu Thu Sep 13 22:03:45 2001 From: peter.bengtson@musikelit.nu (Peter Bengtson) Date: Thu, 13 Sep 2001 23:03:45 +0200 Subject: [Coldstuff] Running Cold under MacOS X References: <3B9E9B50.2FAB4749@musikelit.nu> <3B9EAC21.9CF1CD91@musikelit.nu> <3B9EB800.40409@cubik.org> <3B9FA350.F924871D@noteheads.com> Message-ID: <3BA11F31.37EF5FCC@musikelit.nu> No reply from anyone? Is anybody actually using Cold? / Peter Bengtson Peter Bengtson wrote: > > That taken care of, and having read the online documentation - where > does one begin to learn about programming the system? I can't find a > description or really useful tutorial. I'm very familiar with > object-oriented systems (Common Lisp, etc), and the programming language > I suppose explains itself, but where do I find information about how > Cold is organised, and how a virtual community is created? How do I > simplify the login process, how do I interface to HTTP, how do I create > objects such as bulletin boards, post offices. Where are the foundation > objects listed? Etc, etc, ... From bruce@puremagic.com Fri Sep 14 00:39:20 2001 From: bruce@puremagic.com (Bruce Mitchener) Date: Thu, 13 Sep 2001 17:39:20 -0600 Subject: [Coldstuff] Running Cold under MacOS X References: <3B9E9B50.2FAB4749@musikelit.nu> <3B9EAC21.9CF1CD91@musikelit.nu> <3B9EB800.40409@cubik.org> <3B9FA350.F924871D@noteheads.com> <3BA11F31.37EF5FCC@musikelit.nu> Message-ID: <3BA143A8.3020108@cubik.org> Peter Bengtson wrote: > No reply from anyone? Is anybody actually using Cold? One day isn't so long. We're all busy people. > Peter Bengtson wrote: > >>That taken care of, and having read the online >>documentation - where does one begin to learn >>about programming the system? I can't find a >>description or really useful tutorial. I'm very >>familiar with object-oriented systems (Common Lisp, >>etc), and the programming language I suppose >>explains itself, but where do I find information >>about how Cold is organised, Right now, and until Brandon or someone that works with whatever DB you use changes that, you have to read the source, browse around the code, etc. Without knowing what DB you've been looking at, there is no way for me to provide more useful guidelines on how to do that browsing. >>and how a virtual community is created? I'm not sure at all what you mean by this question. On one level, I could answer it by responding that you design your game or world, set up a server, work on implementing it, advertise it appropriately, and hope you get some players. There's a lot to it though and without knowing more about what you're asking, there's nothing further I can really say. >>How do I simplify the login process, I can't answer this without knowing what system you're using, but hypothetically, if you were using ColdCore, you'd want to look at $login_interface, $login_daemon $login_connection and the associated code and ancestor objects. >>how do I interface to HTTP, Too complex for ColdCore to go over in an email (given my non-existent spare time). Maybe Brandon or someone else will help. >>how do I create objects such as bulletin boards, post >>offices. Where are the foundation objects listed? Etc, >>etc, ... Look at things on ColdCore. There are some toys around. Play around with the system some and do some simple experimenting. Figure out how descriptions work, how the mail system works, how to add a command, and so on. As for whether or not Cold is being used, the activity on the list is not an indicator. The Eternal City (TEC) (http://www.skotos.net/games/eternal-city/) is written in Cold, has a roughly 2G DB (although, better DB compression in an unreleased version of Genesis chopped that by 500M), has several hundred players and has been running for 4-5 years. TEC is currently using a fairly advanced version of the driver that isn't released yet that is significantly faster, has better DB compression, etc. I'll get around to releasing that at some point. - Bruce From lucv@mail.com Fri Sep 14 01:06:46 2001 From: lucv@mail.com (Luc Van den Borre) Date: Fri, 14 Sep 2001 02:06:46 +0200 Subject: [Coldstuff] Running Cold under MacOS X Message-ID: <002701c13cb1$277bfe80$af3088d9@1> Hello, Bruce Mitchener wrote: | The Eternal City (TEC) | (http://www.skotos.net/games/eternal-city/) is written in Cold, has a | roughly 2G DB (although, better DB compression in an unreleased version | of Genesis chopped that by 500M), has several hundred players and has | been running for 4-5 years. This is probably the largest Cold server out there, right? What kind of server (RAM, Processor) do you need for sustaining 'several hundred players'? | TEC is currently using a fairly advanced version of the driver that | isn't released yet that is significantly faster, has better DB | compression, etc. I'll get around to releasing that at some point. Cool, I look forward to seeing that. --Luc From peter.bengtson@musikelit.nu Fri Sep 14 07:58:22 2001 From: peter.bengtson@musikelit.nu (Peter Bengtson) Date: Fri, 14 Sep 2001 08:58:22 +0200 Subject: [Coldstuff] Running Cold under MacOS X References: <3B9E9B50.2FAB4749@musikelit.nu> <3B9EAC21.9CF1CD91@musikelit.nu> <3B9EB800.40409@cubik.org> <3B9FA350.F924871D@noteheads.com> <3BA11F31.37EF5FCC@musikelit.nu> <3BA143A8.3020108@cubik.org> Message-ID: <3BA1AA8D.79C5C1A9@musikelit.nu> Bruce Mitchener wrote: > > >>and how a virtual community is created? > > I'm not sure at all what you mean by this question. Thanks, Bruce - the question was more of a general nature - I am familiar with other MUD servers and am operating a few virtual communities already, so I'm talking about the specific details which apply to ColdCore. I'm talking about general pointers, a "way in" to the code, as it were. From other replies on this list it seems that there is very little documentation available, and people even recommend other servers like LambdaMOO. I'll take a look at the objects you mentioned to see what light they can shed on things. > Look at things on ColdCore. There are some toys around. Play around > with the system some and do some simple experimenting. Figure out how > descriptions work, how the mail system works, how to add a command, and > so on. That's exactly what I'm trying to do. Are there any resources available that describe any of these things? > As for whether or not Cold is being used, the activity on the list is > not an indicator. The Eternal City (TEC) > (http://www.skotos.net/games/eternal-city/) is written in Cold, has a > roughly 2G DB (although, better DB compression in an unreleased version > of Genesis chopped that by 500M), has several hundred players and has > been running for 4-5 years. That's very interesting indeed. Is there any public information available on the technical implementation aspects of that project? If I can't find anything, and if the learning curve of ColdCore proves to be forbiddingly steep without any form of documentation, I'll probably have to fall back to another strategy: to modify the Valhalla server (http://www.valhalla.com) and use that instead. / Peter From peter.bengtson@noteheads.com Fri Sep 14 22:57:56 2001 From: peter.bengtson@noteheads.com (Peter Bengtson) Date: Fri, 14 Sep 2001 23:57:56 +0200 Subject: [Coldstuff] Running Cold under MacOS X References: Message-ID: <3BA27D66.433C183B@noteheads.com> How do I get rid of the following login message? It isn't true - there was no disk failure. It appeared when I started the server for the first time. > Due to a disk failure we have reverted to an older copy of > the db If you had a user but do not now, this is why. Sorry! / Peter Bengtson From brandon@roguetrader.com Fri Sep 14 23:06:31 2001 From: brandon@roguetrader.com (brandon@roguetrader.com) Date: Fri, 14 Sep 2001 16:06:31 -0600 Subject: [Coldstuff] Running Cold under MacOS X In-Reply-To: <3BA27D66.433C183B@noteheads.com>; from peter.bengtson@noteheads.com on Fri, Sep 14, 2001 at 11:57:56PM +0200 References: <3BA27D66.433C183B@noteheads.com> Message-ID: <20010914160631.A26667@mojo.cold.org> Yow, my bad. @d $motd, should show a list of misc vars. You want to change $motd,notes I think. You can change it with: ;as $motd; notes = []; Will just clear it. This has been converted to settings (or will soon be, i'm in the process of bringing $motd up to day) on the Cold Dark. -Brandon On Fri, Sep 14, 2001 at 11:57:56PM +0200, Peter Bengtson wrote: > How do I get rid of the following login message? It isn't true - there > was no disk failure. It appeared when I started the server for the first time. > > > Due to a disk failure we have reverted to an older copy of > > the db If you had a user but do not now, this is why. Sorry! > > / Peter Bengtson > _______________________________________________ > Cold-Coldstuff mailing list > Cold-Coldstuff@cold.org > http://web.cold.org/mailman/listinfo/cold-coldstuff > From Ross@CharterTN.net Fri Sep 28 23:15:07 2001 From: Ross@CharterTN.net (Jonathan Ross) Date: Fri, 28 Sep 2001 18:15:07 -0400 Subject: [Coldstuff] Win32/Win2k Message-ID: <000c01c1486b$086a9db0$e4659e18@vross> This is a multi-part message in MIME format. ------=_NextPart_000_0009_01C14849.812B36F0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable I was hoping to compile under VC.NET (Visual C++.NET by Microsoft) = BETA 2, unfortunately can't seem to unzip the file gdbm173s.zip found at = ftp://ftp.cold.org/cold/contrib/gdbm173s.zip. If anyone knows where I = can get a copy of this, preferably tested to work under WinZip, please = let me know. --Jonathan Ross ------=_NextPart_000_0009_01C14849.812B36F0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
   I was hoping to compile = under VC.NET=20 (Visual C++.NET by Microsoft) BETA 2, unfortunately can't seem to = unzip the=20 file gdbm173s.zip found at ftp://ftp.cold.org/= cold/contrib/gdbm173s.zip. =20 If anyone knows where I can get a copy of this, preferably tested to = work under=20 WinZip, please let me know.
 
--Jonathan = Ross
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