From coldstuff@cold.org Thu Aug 1 21:30:24 2002 From: coldstuff@cold.org (Brett Kealiher) Date: Thu, 1 Aug 2002 15:30:24 -0500 Subject: [Coldstuff] ColdC and windows Message-ID: ------=_NextPart_001_0000_01C23970.5B20ECC0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable I'm currently looking for different MUD languages and am pretty much down= to VME (Valhalla Mud Engine) and ColdC. I know VME must have a linux env= ironment to run in, but can ColdC work in a windows environment? If so..h= ow? Thanks! ------=_NextPart_001_0000_01C23970.5B20ECC0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
I'm currently = looking for different MUD languages and am pretty much down to VME (Valha= lla Mud Engine) and ColdC. I know VME must have a linux environment to ru= n in, but can ColdC work in a windows environment? If so..how?
 
Thanks!

------=_NextPart_001_0000_01C23970.5B20ECC0-- From coldstuff@cold.org Thu Aug 1 23:11:14 2002 From: coldstuff@cold.org (Jonathan) Date: Thu, 1 Aug 2002 15:11:14 -0700 Subject: [Coldstuff] ColdC and windows References: Message-ID: <000b01c239a8$5aa3d310$0817000a@jwr2kserver> This is a multi-part message in MIME format. ------=_NextPart_000_0008_01C2396D.ADBD0660 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Get a C compiler and compile it on a windows platform. For the other = person on the list who recently asked for it, I have gotten the = downloads of the Borland compiler and haven't had a chance to compile = it. When I do compile it for windows I will be upping the ticks time = out to at least 200k from 20k so that I can do some testing for our core = before I recompile 11 on our main linux box. Jonathan ----- Original Message -----=20 From: Brett Kealiher=20 To: coldstuff@cold.org=20 Sent: Thursday, August 01, 2002 1:30 PM Subject: [Coldstuff] ColdC and windows I'm currently looking for different MUD languages and am pretty much = down to VME (Valhalla Mud Engine) and ColdC. I know VME must have a = linux environment to run in, but can ColdC work in a windows = environment? If so..how? Thanks! ------=_NextPart_000_0008_01C2396D.ADBD0660 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
Get a C compiler and compile it on a windows=20 platform.  For the other person on the list who recently asked for = it, I=20 have gotten the downloads of the Borland compiler and haven't had a = chance to=20 compile it.  When I do compile it for windows I will be upping the = ticks=20 time out to at least 200k from 20k so that I can do some testing for our = core=20 before I recompile 11 on our main linux box.
 
Jonathan
----- Original Message -----
From:=20 Brett = Kealiher=20
Sent: Thursday, August 01, 2002 = 1:30=20 PM
Subject: [Coldstuff] ColdC and=20 windows

I'm currently looking for different MUD languages and am pretty = much down=20 to VME (Valhalla Mud Engine) and ColdC. I know VME must have a linux=20 environment to run in, but can ColdC work in a windows environment? If = so..how?
 
Thanks!

------=_NextPart_000_0008_01C2396D.ADBD0660-- From coldstuff@cold.org Thu Aug 1 23:47:53 2002 From: coldstuff@cold.org (Chris Peters) Date: Thu, 1 Aug 2002 18:47:53 -0400 Subject: [Coldstuff] ColdC and windows References: <000b01c239a8$5aa3d310$0817000a@jwr2kserver> Message-ID: <001701c239ad$796590e0$7d01a8c0@spork> This is a multi-part message in MIME format. ------=_NextPart_000_0014_01C2398B.F18BBEE0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Right on. I'm in no hurry since 1.1.10 is working just fine for me at = the moment. Sorry I haven't replied sooner, I've got a killer schedule. Speaking of which, where is the 10 Win32 compile at? I tried to get it = again for a friend but the old URL is bad. ----- Original Message -----=20 From: Jonathan=20 To: coldstuff@cold.org=20 Sent: Thursday, August 01, 2002 6:11 PM Subject: Re: [Coldstuff] ColdC and windows Get a C compiler and compile it on a windows platform. For the other = person on the list who recently asked for it, I have gotten the = downloads of the Borland compiler and haven't had a chance to compile = it. When I do compile it for windows I will be upping the ticks time = out to at least 200k from 20k so that I can do some testing for our core = before I recompile 11 on our main linux box. Jonathan ----- Original Message -----=20 From: Brett Kealiher=20 To: coldstuff@cold.org=20 Sent: Thursday, August 01, 2002 1:30 PM Subject: [Coldstuff] ColdC and windows I'm currently looking for different MUD languages and am pretty much = down to VME (Valhalla Mud Engine) and ColdC. I know VME must have a = linux environment to run in, but can ColdC work in a windows = environment? If so..how? Thanks! ------=_NextPart_000_0014_01C2398B.F18BBEE0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
Right on.  I'm in no hurry since = 1.1.10 is=20 working just fine for me at the moment.  Sorry I haven't replied = sooner,=20 I've got a killer schedule.
 
Speaking of which, where is the 10 = Win32 compile=20 at?  I tried to get it again for a friend but the old URL is=20 bad.
----- Original Message -----
From:=20 Jonathan=20
Sent: Thursday, August 01, 2002 = 6:11=20 PM
Subject: Re: [Coldstuff] ColdC = and=20 windows

Get a C compiler and compile it on a windows=20 platform.  For the other person on the list who recently asked = for it, I=20 have gotten the downloads of the Borland compiler and haven't had a = chance to=20 compile it.  When I do compile it for windows I will be upping = the ticks=20 time out to at least 200k from 20k so that I can do some testing for = our core=20 before I recompile 11 on our main linux box.
 
Jonathan
----- Original Message -----
From:=20 Brett = Kealiher
Sent: Thursday, August 01, = 2002 1:30=20 PM
Subject: [Coldstuff] ColdC = and=20 windows

I'm currently looking for different MUD languages and am pretty = much=20 down to VME (Valhalla Mud Engine) and ColdC. I know VME must have a = linux=20 environment to run in, but can ColdC work in a windows environment? = If=20 so..how?
 
Thanks!

------=_NextPart_000_0014_01C2398B.F18BBEE0-- From coldstuff@cold.org Fri Aug 2 00:06:29 2002 From: coldstuff@cold.org (Robert Bradley) Date: Thu, 1 Aug 2002 17:06:29 -0600 Subject: [Coldstuff] ColdC and windows In-Reply-To: <001701c239ad$796590e0$7d01a8c0@spork> References: <000b01c239a8$5aa3d310$0817000a@jwr2kserver> <001701c239ad$796590e0$7d01a8c0@spork> Message-ID: <200208011706.29593.bradleyr41@adelphia.net> 1.1.10 coldc binaries compiled with MSVC++ 6.0 are available at: http://www.geocities.com/inindo.geo/Genesis-1.1.10-win32-bin.tar.gz One day I'll get around to updating the link on my website. Rob On Thursday 01 August 2002 04:47 pm, Chris Peters wrote: > Right on. I'm in no hurry since 1.1.10 is working just fine for me at = the > moment. Sorry I haven't replied sooner, I've got a killer schedule. > > Speaking of which, where is the 10 Win32 compile at? I tried to get it > again for a friend but the old URL is bad. ----- Original Message ----- > From: Jonathan > To: coldstuff@cold.org > Sent: Thursday, August 01, 2002 6:11 PM > Subject: Re: [Coldstuff] ColdC and windows > > > Get a C compiler and compile it on a windows platform. For the other > person on the list who recently asked for it, I have gotten the downloa= ds > of the Borland compiler and haven't had a chance to compile it. When I= do > compile it for windows I will be upping the ticks time out to at least = 200k > from 20k so that I can do some testing for our core before I recompile = 11 > on our main linux box. > > Jonathan > ----- Original Message ----- > From: Brett Kealiher > To: coldstuff@cold.org > Sent: Thursday, August 01, 2002 1:30 PM > Subject: [Coldstuff] ColdC and windows > > > I'm currently looking for different MUD languages and am pretty muc= h > down to VME (Valhalla Mud Engine) and ColdC. I know VME must have a lin= ux > environment to run in, but can ColdC work in a windows environment? If > so..how? > > Thanks! From coldstuff@cold.org Fri Aug 2 20:24:08 2002 From: coldstuff@cold.org (K Anderson) Date: Fri, 02 Aug 2002 11:24:08 -0800 Subject: [Coldstuff] $world_time Message-ID: <20020802192408.10055.qmail@kittymail.com> After tracing through the core I have found that all is well. It would seem that you need to be sure that you have set the appropriate propagate(s) for a given room and/or realm. for example, your realm is $realm_of_storms. @set $realm_of_storms:propagate= sight=5; hearing=5 And your room is $your_room. @set $your_room:propagate= sight=5; hearing=5 For testing, you might want to lower $world-time:heartbeat-rate and $world:weather-rate to something way lower. Oh, one last thing I discovered. When you create a realm the messages will not work until you actually set them. For some reason, and hopefully somebody will supply a means to fix it, $realm_of_storms, a child of $realm, does not have permissions to get messages from $realm. So, you have to define what ever messages on $realm_of_storms for all to work. ._get_message, I think, is a protected method and children aren't allowed to peek at the parent's stuff. Bad child, go sit in the corner and think about what you tried to do. Hope that helps somebody else in the future. -- _______________________________________________ Get your free email from www.kittymail.com Powered by Outblaze From coldstuff@cold.org Mon Aug 5 19:12:08 2002 From: coldstuff@cold.org (Adam Cormany) Date: Mon, 5 Aug 2002 11:12:08 -0700 (PDT) Subject: [Coldstuff] .join() vrs. join() Message-ID: <20020805181208.65772.qmail@web12801.mail.yahoo.com> Is there a time when I should be using .join() instead of join() or is this just the users preference? On my system at least, join() seems a bit faster than .join(): [06:07 PM:/home/s/soth] ;["a", "b"].join(); => "a b" [ seconds: 0.000023; operations: 6 ] [06:08 PM:/home/s/soth] ;join(["a", "b"]); => "a b" [ seconds: 0.000007; operations: 6 ] The same goes for explode() and .explode(): [06:08 PM:/home/s/soth] ;"a b".explode(); => ["a", "b"] [ seconds: 0.000028; operations: 3 ] [06:10 PM:/home/s/soth] ;explode("a b"); => ["a", "b"] [ seconds: 0.000012; operations: 3 ] Just curious. __________________________________________________ Do You Yahoo!? Yahoo! Health - Feel better, live better http://health.yahoo.com From coldstuff@cold.org Mon Aug 5 20:04:42 2002 From: coldstuff@cold.org (Brandon Gillespie) Date: Mon, 05 Aug 2002 13:04:42 -0600 Subject: [Coldstuff] .join() vrs. join() References: <20020805181208.65772.qmail@web12801.mail.yahoo.com> Message-ID: <3D4ECC4A.9080407@roguetrader.com> Adam Cormany wrote: > Is there a time when I should be using .join() instead > of join() or is this just the users preference? On my > system at least, join() seems a bit faster than > .join(): > > [06:07 PM:/home/s/soth] ;["a", "b"].join(); > => "a b" > [ seconds: 0.000023; operations: 6 ] > > [06:08 PM:/home/s/soth] ;join(["a", "b"]); > => "a b" > [ seconds: 0.000007; operations: 6 ] > > The same goes for explode() and .explode(): > [06:08 PM:/home/s/soth] ;"a b".explode(); > => ["a", "b"] > [ seconds: 0.000028; operations: 3 ] > > [06:10 PM:/home/s/soth] ;explode("a b"); > => ["a", "b"] > [ seconds: 0.000012; operations: 3 ] > They are the same code underneath, but are initiated differently. join() is an operator, similar to '+' and '*' etc. So it will be initiated MUCH quicker than a native method call (.join()) which has a method operator '.' followed by looking up the method, building the frame, then executing the native code. The differences you are seeing are the differences between these two actions. both are nominal, however. The method-call syntax is highly useful when chaining something (foo.explode().join()). -Brandon From coldstuff@cold.org Mon Aug 5 22:32:07 2002 From: coldstuff@cold.org (Chris Peters) Date: Mon, 5 Aug 2002 17:32:07 -0400 Subject: [Coldstuff] commas in room names Message-ID: <001801c23cc7$8d39f760$7d01a8c0@spork> This is a multi-part message in MIME format. ------=_NextPart_000_0015_01C23CA6.055D1820 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Does anyone know how to change the room naming code in ColdCore so we = can use commas in it? Thanks... Chris Peters http://aelas.myip.org/ ------=_NextPart_000_0015_01C23CA6.055D1820 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
Does anyone know how to change the room naming code in ColdCore so = we=20 can
use commas in it?

Thanks...
 
Chris Peters
http://aelas.myip.org/
------=_NextPart_000_0015_01C23CA6.055D1820-- From coldstuff@cold.org Mon Aug 5 22:54:42 2002 From: coldstuff@cold.org (Adam Cormany) Date: Mon, 5 Aug 2002 14:54:42 -0700 (PDT) Subject: [Coldstuff] .join() vrs. join() In-Reply-To: <3D4ECC4A.9080407@roguetrader.com> Message-ID: <20020805215442.60989.qmail@web12806.mail.yahoo.com> I understand everything you mean except for your example (foo.explode().join()). With this example, wouldn't it be faster or better to do join(explode(foo))? --- Brandon Gillespie wrote: > Adam Cormany wrote: > > Is there a time when I should be using .join() > instead > > of join() or is this just the users preference? On > my > > system at least, join() seems a bit faster than > > .join(): > > > > [06:07 PM:/home/s/soth] ;["a", "b"].join(); > > => "a b" > > [ seconds: 0.000023; operations: 6 ] > > > > [06:08 PM:/home/s/soth] ;join(["a", "b"]); > > => "a b" > > [ seconds: 0.000007; operations: 6 ] > > > > The same goes for explode() and .explode(): > > [06:08 PM:/home/s/soth] ;"a b".explode(); > > => ["a", "b"] > > [ seconds: 0.000028; operations: 3 ] > > > > [06:10 PM:/home/s/soth] ;explode("a b"); > > => ["a", "b"] > > [ seconds: 0.000012; operations: 3 ] > > > > They are the same code underneath, but are initiated > differently. > join() is an operator, similar to '+' and '*' etc. > So it will be > initiated MUCH quicker than a native method call > (.join()) which has a > method operator '.' followed by looking up the > method, building the > frame, then executing the native code. The > differences you are seeing > are the differences between these two actions. both > are nominal, > however. The method-call syntax is highly useful > when chaining > something (foo.explode().join()). > > -Brandon > > _______________________________________________ > Cold-Coldstuff mailing list > Cold-Coldstuff@cold.org > http://web.cold.org/mailman/listinfo/cold-coldstuff __________________________________________________ Do You Yahoo!? Yahoo! Health - Feel better, live better http://health.yahoo.com From coldstuff@cold.org Mon Aug 5 23:18:09 2002 From: coldstuff@cold.org (Levi Pearson) Date: Mon, 5 Aug 2002 16:18:09 -0600 Subject: [Coldstuff] .join() vrs. join() In-Reply-To: <20020805215442.60989.qmail@web12806.mail.yahoo.com>; from acormany@yahoo.com on Mon, Aug 05, 2002 at 02:54:42PM -0700 References: <3D4ECC4A.9080407@roguetrader.com> <20020805215442.60989.qmail@web12806.mail.yahoo.com> Message-ID: <20020805161809.A1351@mojo.cold.org> On Mon, Aug 05, 2002 at 02:54:42PM -0700, Adam Cormany wrote: > I understand everything you mean except for your > example (foo.explode().join()). With this example, > wouldn't it be faster or better to do > join(explode(foo))? The foo.explode().join() example makes use of native methods, which are basically bindings in the database that point to the same code as the join and explode functions. The whole point of this is to fit the OOP paradigm. It lets you take advantage of polymorphism and other fun stuff. So it's faster to do join(explode(foo)), but less flexible. Using the native methods is encouraged unless you determine the extra overhead inside some tight loop is causing some significant slowdown. Remember, premature optimization does more harm than good. Design fast code through good algorithms, then worry about optimizations in critical sections that actually need to be faster. --Levi From coldstuff@cold.org Wed Aug 7 05:17:52 2002 From: coldstuff@cold.org (K Anderson) Date: Tue, 06 Aug 2002 20:17:52 -0800 Subject: [Coldstuff] commas in room names Message-ID: <20020807041752.10668.qmail@kittymail.com> Dunno why you would want to do that, but if it's the case of doing a thing for @who then just plop in a thing where the @who does its processing to take a who prepender variable from the room.  Also, I think the comma is some sort of command delimiter as well so it might not be a good idea.



----- Original Message -----

From: "Chris Peters"

Date: Mon, 5 Aug 2002 17:32:07 -0400

To:

Subject: [Coldstuff] commas in room names










Does anyone know how to change the room naming code in ColdCore so we
can
use commas in it?

Thanks...

 

Chris Peters

size=2>http://aelas.myip.org/

-- _______________________________________________ Get your free email from www.kittymail.com Powered by Outblaze From coldstuff@cold.org Sun Aug 11 22:04:18 2002 From: coldstuff@cold.org (Brandon Gillespie) Date: Sun, 11 Aug 2002 15:04:18 -0600 Subject: [Coldstuff] IRC Orb room... has anybody done an AIM proxy? Message-ID: <3D56D152.7020108@roguetrader.com> Just out of curiosity here. I know Neale made the IRC Orb room which proxied with IRC; has anybody made a similar thing for AIM or other chat servers? -Brandon From coldstuff@cold.org Mon Aug 12 12:04:47 2002 From: coldstuff@cold.org (Aldon Hynes) Date: Mon, 12 Aug 2002 07:04:47 -0400 Subject: [Coldstuff] IRC Orb room... has anybody done an AIM proxy? In-Reply-To: <3D56D152.7020108@roguetrader.com> Message-ID: related to that, anyone have the IRC Orb room running, or have any comments or documentation on it? I took a look at it once, but never got it going. I've been doing a bit with MOO-IRC and if the IRC Orb room runs at all nicely, it might be an interesting(but kludgey) way of MOO-IRC-COLD communications. As to the AOL side, I tried doing something like this on a MOO using Jabber as a sort of middleware. Jabber talks with AIM and I got Jabber talking with MOO. However, the handshaking was pretty messy and I never got a connection all the way from MOO to AIM. So, is anyone doing any Jabber development in ColdC? Aldon -----Original Message----- From: cold-coldstuff-admin@cold.org [mailto:cold-coldstuff-admin@cold.org]On Behalf Of Brandon Gillespie Sent: Sunday, August 11, 2002 5:04 PM To: coldstuff@cold.org Subject: [Coldstuff] IRC Orb room... has anybody done an AIM proxy? Just out of curiosity here. I know Neale made the IRC Orb room which proxied with IRC; has anybody made a similar thing for AIM or other chat servers? -Brandon _______________________________________________ Cold-Coldstuff mailing list Cold-Coldstuff@cold.org http://web.cold.org/mailman/listinfo/cold-coldstuff From coldstuff@cold.org Mon Aug 19 19:12:50 2002 From: coldstuff@cold.org (Brett Kealiher) Date: Mon, 19 Aug 2002 13:12:50 -0500 Subject: [Coldstuff] ColdC and windows Message-ID: ------=_NextPart_001_0001_01C24782.1E737980 Content-Type: text/plain; charset="iso-8859-1" Will Genesis or ColdCore run in a windows environment? Thank you, Brett Kealiher ------=_NextPart_001_0001_01C24782.1E737980 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
Will Genesis o= r ColdCore run in a windows environment?
 
Tha= nk you,
 
Brett Kealiher
------=_NextPart_001_0001_01C24782.1E737980-- From coldstuff@cold.org Mon Aug 19 22:44:51 2002 From: coldstuff@cold.org (Chris Peters) Date: Mon, 19 Aug 2002 17:44:51 -0400 Subject: [Coldstuff] ColdC and windows References: Message-ID: <000b01c247c9$a6a1dee0$7d01a8c0@spork> This is a multi-part message in MIME format. ------=_NextPart_000_0008_01C247A8.1EC99380 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable I'm running both as you read this. :) ----- Original Message -----=20 From: Brett Kealiher=20 To: coldstuff@cold.org=20 Sent: Monday, August 19, 2002 2:12 PM Subject: [Coldstuff] ColdC and windows Will Genesis or ColdCore run in a windows environment? Thank you, Brett Kealiher ------=_NextPart_000_0008_01C247A8.1EC99380 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
I'm running both as you read this.=20 :)
----- Original Message -----
From:=20 Brett = Kealiher=20
Sent: Monday, August 19, 2002 = 2:12=20 PM
Subject: [Coldstuff] ColdC and=20 windows

Will Genesis or ColdCore run in a windows environment?
 
Thank you,
 
Brett Kealiher
------=_NextPart_000_0008_01C247A8.1EC99380-- From coldstuff@cold.org Tue Aug 20 18:10:20 2002 From: coldstuff@cold.org (Brett Kealiher) Date: Tue, 20 Aug 2002 12:10:20 -0500 Subject: [Coldstuff] Re: ColdC and windows Message-ID: ------=_NextPart_001_0002_01C24842.8E16DE60 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable I went ahead and got two differenct complilers that i'd like to try, but = the Genesis and Cold Core files are still meant for unix. Any more tips? ------=_NextPart_001_0002_01C24842.8E16DE60 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
I went ahead a= nd got two differenct complilers that i'd like to try, but the Genesis an= d Cold Core files are still meant for unix. Any more tips?

<= /BODY> ------=_NextPart_001_0002_01C24842.8E16DE60-- From coldstuff@cold.org Tue Aug 20 23:07:40 2002 From: coldstuff@cold.org (Aldon Hynes) Date: Tue, 20 Aug 2002 18:07:40 -0400 Subject: [Coldstuff] Re: ColdC and windows In-Reply-To: Message-ID: This is a multi-part message in MIME format. --Boundary_(ID_1PYnG0m7wGWy330h8/OW9Q) Content-type: text/plain; charset=iso-8859-1 Content-transfer-encoding: 7BIT I have ColdC running on a couple Windows based servers. I wrote information about it at http://ahynes1.homeip.net:8000/cold/coldnt.htm (You can see the rest of my docs at http://ahynes1.homeip.net:8000/cold ) It was a while ago, and points to a 1.1.9 binary. There is a later binary which I downloaded, but I forget where, and I haven't uploaded the documentation. Aldon -----Original Message----- From: cold-coldstuff-admin@cold.org [mailto:cold-coldstuff-admin@cold.org]On Behalf Of Brett Kealiher Sent: Tuesday, August 20, 2002 1:10 PM To: cold-coldstuff@cold.org Subject: [Coldstuff] Re: ColdC and windows I went ahead and got two differenct complilers that i'd like to try, but the Genesis and Cold Core files are still meant for unix. Any more tips? --Boundary_(ID_1PYnG0m7wGWy330h8/OW9Q) Content-type: text/html; charset=iso-8859-1 Content-transfer-encoding: 7BIT
I have ColdC running on a couple Windows based servers.  I wrote information about it at http://ahynes1.homeip.net:8000/cold/coldnt.htm  (You can see the rest of my docs at http://ahynes1.homeip.net:8000/cold )
 
It was a while ago, and points to a 1.1.9 binary.  There is a later binary which I downloaded, but I forget where, and I haven't uploaded the documentation.
 
Aldon
-----Original Message-----
From: cold-coldstuff-admin@cold.org [mailto:cold-coldstuff-admin@cold.org]On Behalf Of Brett Kealiher
Sent: Tuesday, August 20, 2002 1:10 PM
To: cold-coldstuff@cold.org
Subject: [Coldstuff] Re: ColdC and windows

I went ahead and got two differenct complilers that i'd like to try, but the Genesis and Cold Core files are still meant for unix. Any more tips?

--Boundary_(ID_1PYnG0m7wGWy330h8/OW9Q)-- From coldstuff@cold.org Wed Aug 21 00:45:10 2002 From: coldstuff@cold.org (Khepri) Date: 20 Aug 2002 16:45:10 -0700 Subject: [Coldstuff] Re: ColdC and windows In-Reply-To: References: Message-ID: <1029887112.2029.1.camel@jwrtrumpet.attbi.com> You can compile it with the free compiler from borland. I believe I've heard that some have compiled it with MSVC++ 6. I remember when I did it I had to modify some of the files. But that was about a year ago. Have you gotten the windows programs that are already available for download? Jonathan On Tue, 2002-08-20 at 10:10, Brett Kealiher wrote: > I went ahead and got two differenct complilers that i'd like to try, but the Genesis and Cold Core files are still meant for unix. Any more tips? From coldstuff@cold.org Thu Aug 29 11:59:34 2002 From: coldstuff@cold.org (Mark Cheverton) Date: 29 Aug 2002 11:59:34 +0100 Subject: [Coldstuff] guilds Message-ID: <1030618815.32250.9.camel@mgstrendav> Hi, I'm just working through the first steps of coldc and have decided to start by working on a guild system. This has raised a few initial questions. I envision the guild adding commands to the player, so where in the heirachy should it be? In MOO I guess I would have probably have added it as a feature. Is it best to do this as a parser and add that parser to the user, or make the guild a descendant of $has_commands and insert that into the heirachy (I tried adding this as another parent of $player and borked everything, I guess the commands overwrote the default commands and I was locked out from my only admin account - oops). Its not particularly clear where extra player abilities like $guild_member should go in the heirachy that aren't VR objects, I can't seem to find anything that equates to features in moo. Should I just subclass $player for the different guilds and switch the type of object a user is when they join a guild? What's best practice? Thanks. -Mark