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Re: floating point

daemon@ATHENA.MIT.EDU (Sat Jun 4 00:12:00 1994 )

From: merlin@kernighan.cba.csuohio.edu (Randy Beiter)
To: deforest@netcom.com (Robert de Forest)
Date: Sat, 4 Jun 1994 00:10:40 -0400 (EDT)
Cc: coldstuff@MIT.EDU
In-Reply-To: <199406031941.MAA04488@netcom.com> from "Robert de Forest" at Jun 3, 94 12:41:58 pm

>  to be a nicer solution from a server development perspective. Besides,
>  I doubt very much that ColdMUD would be fast enough to be useful as a
>  simulation language. I think you'd be better off writing your simulation
>  in C or C++ and using someone's libraries.

are you refering to coldmud's speed in particular, or do you include
servers like moo, and etc in the statement that it isn't fast enough? i'm
just curious if (and why, if so) you feel coldmud's speed to be inferior
to say, moo.

-merl