[848] in Coldmud discussion meeting

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Re: Compile and Decompile

daemon@ATHENA.MIT.EDU (Thu Nov 30 20:32:11 1995 )

From: "Jeff Kesselman" <jeffk@tenetwork.com>
To: Brandon Gillespie <brandon@tombstone.sunrem.com>
Date: Thu, 30 Nov 1995 17:19:57 +0000
CC: coldstuff@tombstone.sunrem.com

> Date:          Thu, 30 Nov 1995 17:33:39 +0000 ()
> From:          Brandon Gillespie <brandon@tombstone.sunrem.com>
> To:            coldstuff@tombstone.sunrem.com
> Subject:       Re: Compile and Decompile

> On Thu, 30 Nov 1995, Jeff Kesselman wrote:
> > Brandon in his last notes says something about removing the 
> > ColdCC functionality from genesis.  I just wanted to make sure that 
> > the object manipulation funtions, including compile and decompile, 
> > would remain.  I need them for my project and it woudl in general be 
> > very difficult to implement most classic forms of Muds without them.
> 
> There is no compile_object() or decompile_object() function available in 
> ColdC _now_, so I would not be removing that

Not compile object, compile method, which IS at least in Coldmud...

> 
> However, as to your question, the reason I havn't considered it a problem 
> is because you have the ability to fully decompile a binary db, in-db.  
> Infact, ColdCore includes some routines for decompiling the db (none for 
> compiling though).

The function was called compile()

Don't touch it and I'm happy.

JK
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Jeff Kesselman                  * We want to be your
Game Integration Engineer       *       perfect
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