<HEAD><TITLE>discuss@charon: [47] in "Coldmud discussion meeting"</TITLE>
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<HR><H2>client robots</H2>
<H3>daemon@ATHENA.MIT.EDU (Wed Nov 17 21:43:22 1993
)</H3>
<PRE>
From: deforest@netcom.com (Robert de Forest)
To: coldstuff@MIT.EDU
Date: Wed, 17 Nov 93 18:36:56 PST

I'm probably just stating the obvious here...

I'm sure this isn't a new idea, but I see no reason all NPC's couldn't be
controlled by one off-db program (if you have an extra computer). Have 
someone's program log in as 'GameMaster',
and have the GM control its charachters as puppets.

This would have the advantages of a client robot, while only requiring one
extra computer for several (50? 100?) robots. I don't know how much load this
would put on the server, communication wise, but I bet it could be optimized to
be far less then an equal number of single-robot programs or actual players.

Just think, MOO's and MUDs are multi-threaded, and they don't even know it...
-- 
</PRE>
