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<HR><H2>Re: Compile and Decompile</H2>
<H3>daemon@ATHENA.MIT.EDU (Thu Nov 30 20:32:11 1995
)</H3>
<PRE>
From: "Jeff Kesselman" &lt;jeffk@tenetwork.com&gt;
To: Brandon Gillespie &lt;brandon@tombstone.sunrem.com&gt;
Date: Thu, 30 Nov 1995 17:19:57 +0000
CC: coldstuff@tombstone.sunrem.com

&gt; Date:          Thu, 30 Nov 1995 17:33:39 +0000 ()
&gt; From:          Brandon Gillespie &lt;brandon@tombstone.sunrem.com&gt;
&gt; To:            coldstuff@tombstone.sunrem.com
&gt; Subject:       Re: Compile and Decompile

&gt; On Thu, 30 Nov 1995, Jeff Kesselman wrote:
&gt; &gt; Brandon in his last notes says something about removing the 
&gt; &gt; ColdCC functionality from genesis.  I just wanted to make sure that 
&gt; &gt; the object manipulation funtions, including compile and decompile, 
&gt; &gt; would remain.  I need them for my project and it woudl in general be 
&gt; &gt; very difficult to implement most classic forms of Muds without them.
&gt; 
&gt; There is no compile_object() or decompile_object() function available in 
&gt; ColdC _now_, so I would not be removing that

Not compile object, compile method, which IS at least in Coldmud...

&gt; 
&gt; However, as to your question, the reason I havn't considered it a problem 
&gt; is because you have the ability to fully decompile a binary db, in-db.  
&gt; Infact, ColdCore includes some routines for decompiling the db (none for 
&gt; compiling though).

The function was called compile()

Don't touch it and I'm happy.

JK
*******************************************************
Jeff Kesselman                  * We want to be your
Game Integration Engineer       *       perfect
The Total Entertainment Network *         TEN
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</PRE>
