<HEAD><TITLE>discuss@charon: [1137] in "Coldmud discussion meeting"</TITLE>
<H1>[1137] in Coldmud discussion meeting</H1></HEAD>
<A HREF="/"><IMG SRC="/i-d.gif" ALT="root"></A>
<A HREF="?1137"><IMG SRC="/i-back.gif" ALT="meeting"></A>
<A HREF="/help.html"><IMG SRC="/i-help.gif" ALT="help"></A>
<A HREF="1"><IMG SRC="/i-first.gif" ALT="first"></A>
<IMG SRC="/n-fref.gif" ALT="">
<IMG SRC="/n-pref.gif" ALT="">
<A HREF="1136"><IMG SRC="/i-prev.gif" ALT="previous"></A>
<A HREF="1138"><IMG SRC="/i-next.gif" ALT="next"></A>
<A HREF="1138"><IMG SRC="/i-nref.gif" ALT="next in chain"></A>
<A HREF="1140"><IMG SRC="/i-lref.gif" ALT="last in chain"></A>
<A HREF="1641"><IMG SRC="/i-last.gif" ALT="last"></A>
<HR><H2>[COLD] How easy is it to animate things in ColdX</H2>
<H3>daemon@ATHENA.MIT.EDU (Tue Nov 26 04:04:26 1996
)</H3>
<PRE>
Date: Tue, 26 Nov 1996 01:53:46 -0800
From: Frank Crowell &lt;frankc@maddog.com&gt;
To: Cold Stuff &lt;coldstuff@cold.org&gt;

How easy is it to animate objects and NPCs in ColdX?
Anyone have samples such as triggered events, roving
NPCs, fuses, and other animated type objects?

I know that Kipp is working on a ColdX version of Paradigm.
Paradigm is a Diku-like mud and so it deals with healing,
and roving mobs and corpses decaying.  Anyone else
doing related stuff?

I've stolen a theme that I want to develop:

"How'd you like to be livin' in a town like this, with everthing
a-rottin' and a-dyin', an' boarded-up
     monster cawlin' an' bleatin' an' barkin' an' hopping' around black
cellars an' attics every way ye turn?" 

            -H.P. Lovecraft 
            -"Shadows Over Innsmouth" 


Frank
-- 
_______________________________________
maddog's studio http://www.maddog.com/
Frank Crowell frankc@maddog.com
</PRE>
