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<HR><H2>[COLD] Re: MUD system -&gt; MUD system conversion...</H2>
<H3>daemon@ATHENA.MIT.EDU (Fri Mar 15 11:56:01 1996
)</H3>
<PRE>
Date: Fri, 15 Mar 1996 09:34:27 -0700 (MST)
From: Brandon Gillespie &lt;brandon@tombstone.sunrem.com&gt;
To: moo-cows@parc.xerox.com, coldstuff@cold.org
In-Reply-To: &lt;ad6e8b69010210047107@[150.203.175.158]&gt;

On Fri, 15 Mar 1996, Matthew Sanderson wrote:
&gt; As far as I can see, the differences between text-based VRs (MOO and
&gt; DikuMUD, for example) are such that the only information that is meaningful
&gt; to both systems and therefore able to be converted, is the most basic such
&gt; as location/contents, name, description, and perhaps rudimentary
&gt; inheritance.
&gt; I don't see that a (probably quite complex) system of converting from one
&gt; M*'s internal format into this necessarily very restrictive high-level
&gt; format, then back down to another M*'s format, would be very useful.
&gt; Surely if the only things that can be converted over are extremely basic,
&gt; the conversion would be easier done by hand, or with a simple script.
&gt; One high-level language to describe all M*s is too ambitious IMHO.
&gt; A hack that converts, say, a DikuMUD db into a MOO db might be a more
&gt; useful and easily attainable goal.

There are groups of muds which share the same concepts in topology 
design.  For instance, a room is MOO is similar to a place in Cold.  The 
idea is to cater to these similarities.  Diku is as far from a similarity 
as you can get, and its not intended for converting diku topology.

What is dumped would not have much depth, but it would get 90% of the 
grunt work converted to a db, if somebody wanted to convert.
</PRE>
