<HEAD><TITLE>discuss@charon: [1581] in "Coldmud discussion meeting"</TITLE>
<H1>[1581] in Coldmud discussion meeting</H1></HEAD>
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<HR><H2>A couple simple questions (hopefully)</H2>
<H3>daemon@ATHENA.MIT.EDU (Fri May 26 18:19:06 2000
)</H3>
<PRE>
From: "Andy Croft" &lt;grimslayde@lonewolfe.net&gt;
To: &lt;coldstuff@cold.org&gt;
Date: Fri, 26 May 2000 17:03:40 -0500
Reply-To: coldstuff@cold.org

Hey all,
	I'm getting a handle on the Cold environment and I'm LOVING it. But despite
my self-assumed leap in proficiency, I beseech thee, gurus of Cold, for your
knowledge. My first question should be a simple one for you veterans:

Can Cold handle the creation and deletion of objects on a grand scale?

	To clarify, I'll have a $thing I've whipped up created every time a group
of players enter combat that acts as a "referee". At the end of combat, the
referee object is destroyed. Now, after a year of 10 to twenty players
duking it out will Cold be able to handle it? Bear in mind I'm still new to
a powerful OOP environment like Cold. Please save the diesel fuel and
matches, I'm painfully aware of my incompetence with Cold. &lt;GRIN&gt;

	My second question deals with the dictionary data type. I understand how to
use functions to reference, index, add, and delete items from a dictionary.
My second (stupid) question is this:

Can the value of a dictionary item be edited?

	To clarify, I'll have a series of "skill" objects that a player's character
will reference in a dictionary variable to reflect what the character knows.
The key would be the skill name and the value would be the skill level. Can
I edit that value like I would in a list data type?

Thanks for your time and patience, major props to all those who have helped
me out so far!
- Paidran

</PRE>
