<HEAD><TITLE>discuss@charon: [505] in "Coldmud discussion meeting"</TITLE>
<H1>[505] in Coldmud discussion meeting</H1></HEAD>
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<HR><H2>Re: driver database dumping</H2>
<H3>daemon@ATHENA.MIT.EDU (Tue Nov  1 18:36:35 1994
)</H3>
<PRE>
Date: Tue,  1 Nov 1994 18:32:26 -0500 (EST)
From: William B Fisher &lt;wbfst1+@pitt.edu&gt;
To: coldstuff@MIT.EDU
Cc: 
In-Reply-To: &lt;9411012259.AA00528@riverheights.declab.usu.edu&gt;

Re: object numbers and so forth:

I'm for keeping track of object numbers wherever.  This is probably a hold-
over from TinyMU*s, where object numbers were the easiest way to deal with
either remote objects or duplicate name objects.  The problem with just
$name stuff is remembering the names.  At least, that's as I see it.  I
don't know if there are currently commands to get to the list of names in
the core.  If you don't have object numbers, then make sure players can
list the objects they own somehow.


</PRE>
