<HEAD><TITLE>discuss@charon: [1574] in "Coldmud discussion meeting"</TITLE>
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<HR><H2>Re: Editing code from in-game</H2>
<H3>daemon@ATHENA.MIT.EDU (Mon May  1 17:04:13 2000
)</H3>
<PRE>
Date: Mon, 01 May 2000 13:55:42 -0700
From: Bruce &lt;bruce@puremagic.com&gt;
To: coldstuff@cold.org
Reply-To: coldstuff@cold.org

Jeremy Weatherford wrote:
&gt; Anyway, just looking for ideas... let me know how editing is implemented
&gt; in your game, or how you think it should be implemented.  All the code I
&gt; write will be freely available, so I don't mind giving it back if you want
&gt; me to write the code for your idea -- as long as it works for me too.  ;)

You mean there is something other than MCP-based editing with a client
like TkMOO? (I know there is, but for me, nothing else comes close.)

 - Bruce
</PRE>
