<HEAD><TITLE>discuss@charon: [1575] in "Coldmud discussion meeting"</TITLE>
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<HR><H2>Re: Editing code from in-game</H2>
<H3>daemon@ATHENA.MIT.EDU (Mon May  1 18:29:20 2000
)</H3>
<PRE>
Date: Mon, 01 May 2000 15:36:50 -0700
To: coldstuff@cold.org
From: Jeff Kesselman &lt;Jeffrey.Kesselman@eng.sun.com&gt;
In-Reply-To: &lt;Pine.LNX.4.10.10005011328280.12492-100000@bork.weath&gt;
Reply-To: coldstuff@cold.org

At 01:32 PM 5/1/00 -0700, you wrote:
&gt;Right at the moment I'm writing everything in Emacs and recompiling and
&gt;restarting after each change, which is hardly optimal.  I didn't have a
&gt;working user interface before this, though, so it was the only option.  :)

This is how i am working too.  For me this is best for a number of reasons.
At a  certain point I'm going to want to be able to load patches while up. 
I wrote a little parser that reads ColdC and creates and modifies the 
objects  to do this.

In the past I actually wrote a Java interface that allowed me to edit the 
database at run-time.  Its not really very hard but I havent ahd the tiem 
to keep it up. At this point i dont hink i have my old Java prgoram's 
code.  All it did on the cdoe side though as open up a socekt to an object 
in the db that listend for editor connections and minipulated objects absed 
on text commands recieved from the interafce.

</PRE>
