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<HR><H2>Re: [COLD] How easy is it to animate things in ColdX</H2>
<H3>daemon@ATHENA.MIT.EDU (Wed Nov 27 16:27:45 1996
)</H3>
<PRE>
Date: Wed, 27 Nov 1996 14:32:16 -0600 (CST)
From: Kor &lt;qor@io.com&gt;
To: coldstuff@cold.org
In-Reply-To: &lt;Pine.NEB.3.95.961127101704.3748B-100000@glacier.cold.org&gt;

On Wed, 27 Nov 1996, Brandon Gillespie wrote:
&gt; 
&gt; Doing a tick model is bad because it is constantly requiring all objects
&gt; to be active which demands them to be in memory at all times--thus
&gt; increasing the memory profile and object cache.  This works against the
&gt; way cold is optimized.
&gt; 

okay, I understand that, but I have a question...  the tick model was
devised to control the number of tasks scheduled, if I understand
correctly, and this does result in a conservation of resources.  would
there be any expedient to modifying the model such that objects only listen
to it when it is important that they do so-- according to the same rules
that they would bother to run their own heartbeat.  the only way I can
think to do it off the top of my head is to have a list of listening
objects, who perhaps even listen only at various intervals.

would that have a positive effect in any sort of database, large or small?
would it be more trouble than it is worth?

I hope it will be at least the seed of a useful idea if not a useful idea
in itself...

Thanks for listening,
Ira

--
qor@io.com			Aladdin is like a god to the Doghouse.
</PRE>
