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# Re: #0:do_command()

- Date: Thu, 21 Sep 1995 09:56:40 PDT
- From:
- Reply-to:
- cc: MOO-Cows.PARC@xerox.com

    > For command-line verbs, it seems that #0:do_command() sends its output
    > before the output of the player's verb.  I want to find a way to make it
    > (or something comparable to it) output _after_ the output of a
    > command-line verb.

    It should be very rare that #0:do_command should itself send output to
    the player.  This verb call is supported to permit specialized in-DB
    parsing (of whatever variety).

    However, I wonder what use it would be for a general function called
    -after- the verb is completed.  If my task suspends, what happens to
    this afterward verb call?  I suppose I don't see what possible use it
    could be.

    + I add a verb to myself.  What do you want to tell me afterwards, that's
      not part of the output of whatever command I used?
    + I start a database scanning task which completes in four hours.  What
      would your proposed code tell me?

    Are there any models under which such a hook would be useful?

    Seth / Blackbriar

    --
    ----------------------------------------------------------------------
    Seth I. Rich
    Woo, woo!  OpalMOO's back!       There is nothing more precious than
    Rabbits on walls, no problem.    a tear of true repentance.

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