# disconnected players calling :user_disconnected

Seth I. Rich (sir@po.cwru.edu)
Sun, 27 Aug 1995 08:24:25 PDT

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    When a new connection is made to the MOO, it gets a negative object
    number.  When it disconnects it calls #0:user_disconnected/
    user_client_disconnected.  But if it disconnects BY LOGGING IN it
    doesn't -- so if $login (or some other mechanism) is keeping track of
    the not-yet-connected players, there's no way for it to deal with
    negative objects connecting.  (This is resolvable in-DB, but I think
    that's artificial.)

    There's something about this on the to-do list, I know... is there a
    better way to deal with this?

    Seth / Blackbriar

    --
    ----------------------------------------------------------------------
    Seth I. Rich
    Woo, woo!  OpalMOO's back!       There is nothing more precious than
    Rabbits on walls, no problem.    a tear of true repentance.