# Re[2]: chat room

F HAGER X0366 (LIFH@atuvm.atu.edu)
Sun, 5 Nov 1995 16:11:10 PST

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    >The stability of the MOO should not be affected, altho 1000s of users
    >might preset a problem with the load of the machine it works on, and the
    >lag inside the MOO. LagdaMOO for example, lags with a mere 150+ users.
    >
    Lagda also has objects to go *with* those players, and task, and you
    get the point. Simply having a bunch of players on would not cause as
    much lag.

    >Also keep in mind the MOO is a single process, if you plan to do a lot of
    >'heavy' tasks inside the MOO, you will lag even more -- you cannot devide
    >the process over several CPUs, it will use only one. Also make sure the
    >machine you run it on has enough memory, and set the max connections up a
    >shitload, the standard is 64, which limits your userscount to 56 i think.
    >You have to change this inside the MOO too.
    >
    Having a speker talk to the masses shouldn't cause a whole lot of
    "heavy tasks"

    >Lastly, you will probably have to edit the say, emote and tell_contents
    >(if you will use the LambdaCore) of the MOO, because you will most likely
    >get a "Task ran out of ticks" error when using them in a room with 1000+
    >players, not to mention the InCrEdiBle SPaM it would create :-P
    >
    Seperate rooms would solve that, but I already mentioned that.