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# Re: Too Many Verb Calls

- Date: Thu, 24 Aug 1995 12:59:17 PDT
- From:
- cc: david@castle.net, moo-cows@parc.xerox.com
- Content-Type: TEXT/PLAIN; charset=US-ASCII
- In-Reply-To: <199508241702.KAA26683@eskimo.com>

    Hello,

    How does your verb cycle to the next round?  If it is using a while()
    loop, things should be ok...but you can quickly run into trouble if
    you're using recursion.  If you would, please e-mail me the verb in
    question and I'll take a look.

    What server and/or core are you using?

    Justin Dobbs
     jrd@bigbird.stark.k12.oh.us

    On Thu, 24 Aug 1995, Joe Shaw wrote:

    > > On my MOO, I have a combat system.  Now, the combat system calls alot of
    > > verbs for each round of the fight, and after about 20 rounds, I get a
    > > traceback, with the error 'Too many verb calls'.  Is there any way to
    > > stop this?
    >
    > Don't make that many verb calls. :) Really though, I've programmed combat
    > many moons myself and unless I get myself into a infinite loop, I never
    > get that error. Try to merge as many verbs as possible.
    >
    > Joe
    >
    >
    >

Follow-Ups:

- Re: Too Many Verb Calls

- From: Don Schwarz <don@darkowl.tezcat.com>

References:

- Re: Too Many Verb Calls

- From: Joe Shaw <joeshaw@eskimo.com>

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