[Prev][Next][Index][Thread]

# Re: How to fix #2 as all powerfull :) and other kiddies stories :)

- Date: Tue, 14 Nov 1995 12:45:49 PST
- From:
- cc: moo-cows@parc.xerox.com
- Content-Type: TEXT/PLAIN; charset=US-ASCII
- In-Reply-To: <Pine.BSD.3.91.951114132841.20936A-100000@vespucci.iquest.com>

    > What I need here is a way to make #2 non-bootable and non-newtable ect..
    > there is no way to kick him off cept to edit the DB or shut the moo down..
    >
    > anyone know of such a way..

    I had this idea in my head, inspired from MUSH's `god_priv' compile
    option.  Make a flag, $server_options.god_priv (or whatever), that when
    set has the following effects:
      #2 is now God, not a normal wizard.  Normal wizard verbs do not have
    permission to affect God or his verbs or properties.  boot_player etc do
    not affect God unless running with his permissions.  set_task_perms
    cannot be used to set God's perms unless the verb is already God-owned.
    All wizardly verbs in the core would be @chown'ed to God so they could
    affect God as well as wizards and other players.
      There are a few permissions checks that would need to be changed to
    support this, but nothing major I think.  If it's important to you, give
    me a few days to poke around, unless someone else out there wants to do
    it? :)

References:

- How to fix #2 as all powerfull :) and other kiddies stories :)

- From: Edward Goff <egoff@iquest.com>

- Prev: How to fix #2 as all powerfull :) and other kiddies stories :)
- Next: Re: How to fix #2 as all powerfull :) and other kiddies stories :)
- Index: MOO-cows
- Thread: MOO-cows

Home | Subject Index | Thread Index