# disconnected players calling :user_disconnected

Gustavo Glusman (bmgustav@bioinformatics.weizmann.ac.il)
Sun, 27 Aug 1995 09:00:47 PDT

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    >When a new connection is made to the MOO, it gets a negative object
    >number.  When it disconnects it calls #0:user_disconnected/
    >user_client_disconnected.

    Uh, with what server is this? I *wish* #0:user_disconnected were called
    when a not-yet-logged-in negative object gets booted or closes
    connection... but it isn't.

    >But if it disconnects BY LOGGING IN it
    >doesn't -- so if $login (or some other mechanism) is keeping track of
    >the not-yet-connected players, there's no way for it to deal with
    >negative objects connecting.  (This is resolvable in-DB, but I think
    >that's artificial.)

    Heh. When it *does* connect, you can keep track by using #0:user_connected
    et al. Is this what you call artificial?

    -------------------------------------------------------------
    Gustavo Glusman               Founder/administrator of BioMOO
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