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# Re: Database editors

- Date: Thu, 14 Sep 1995 16:08:00 PDT
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    >> I still hold that if a db editor did exist, then it should only be able to do
    >> two things:
    >>
    >> 1.  set an object's wizard bit
    >> 2.  program #0:server_started
    >>
    <my  code deleted :) >

    >There's a problem with this.  #2 now has no wizard bit.  #2 ownes
    >#0:server_started.  #0:server_started does not have wizard permissions now.
    <rearranged>
    >So the database editor must have the ability to set a wizard flag.

    No shit, that's why I pointed out that the db editor should be able to set a
     wizard bit!  I'm of the opinion that those are the only two things you should
     be messing with the db file with other than through the server.

    >Oh, and you're forgetting one more line in there,
    >$player_db:insert(#2.name, #2);  (did I get the args in the right order?)

    This is not necessary.  co #2 <password> will work just fine.  The wizard
     then can, once logging in, can then @untoad 'emself.  How else do people
     login while the $player_db is being reloaded?  Of course, if you don't know
     the archwizard's object number.... :)

    >Did I ever say that I like your signature? :-)

    Thanks.
      ______                              __
        /   /  Andy Bakun     _/_      / /  `  /)  /)       _/_
     --/   /_  , , , __.  __  /  _  __/ /--   //  //  __,_  /  _
    (_/   / /_(_(_/_(_/|_/ (_<__</_(_/ (___, //__//__(_) (_<__/_)_
      How much head could a bonehead bone   />  />
        if a bonehead could bone head?     //  //
      http://tecfa.unige.ch:4243/~tef/    </  </

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