# Database Editors

Matt Pauker (mpauker@peganet.com)
Tue, 12 Sep 1995 19:08:23 PDT

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    At 5:39 PM 9/12/95, Timothy Brown wrote:
    >This was not my original intent in database editors.  I'm mainly looking
    >for a neat MS-DOS interface that I can _directly_ edit a database, specifically
    >@creating rooms (yes, I know that's a core command, don't lecture me please)

    Why use a DB editor?  Just start the server (You can even start it so it's
    only available locally) and do all your @creating then.

    >but in the general sense, it seems like a Good Thing (tm).  If your database
    >is so insecure that it is easily accessible by ftp or something similar then
    >you shouldn't be running a MOO anyway.  A database editor seems to me like
    >the answer to a lot of simple MOO administration commands.  Have you ever
    >seen Merc's Windows area editor for Merc/CircleMUD?  It is one sweet piece
    >of coding.  I'm not sayign that something like that could be similarly useful
    >for MOO editing but the idea is the same -- if you need to add an escape code
    >to somewhere in the DB for example or something similar, or you want to do
    >a big chunk of coding on your local machine with a fullscreen editor (don't
    >lecture me on mud.el and local editing macros present in some MOOs/Tinyfugue
    >stuff)...

    Adding an escape code is one of the few things for which a DB editor would
    be very useful.  If you want to do verb editing using a fullscreen editor,
    use a regular word-processor and copy & paste if you're using a Mac/PC, or
    use a MUD client if using Unix.

    >What i'm saying is it could possibly be a worthwhile utility to right if it
    >had some cool features in it.  Naturally, it'd need to use parts of code from
    >the LambdaMOO Server perhaps, but even this would be Something of Dubious
    >Utility (tm) that i'd like to see someday.

    Why copy parts of the server if you can just use the server?  I don't see
    the point.

    >
    >Tim... Phylon... Japeth... you get the idea.
    >
    >--

    Matt Pauker