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# Re: current design

- Date: Fri, 15 Dec 1995 22:09:09 PST
- From:
- cc: moo-cows@beta.xerox.com, Java MUD Maling List <java-mud@eecs.com>
- Content-Type: TEXT/PLAIN; charset=US-ASCII
- In-Reply-To: <Pine.LNX.3.91.951215214110.4029B-100000@suash.yeehaw.com>

    We're thinking on different wavelengths.  Sure, it can be done with
    server hacking, to network two different MOOs into one giant, transparent
    virtual world.  But while you're on to server hacking, why not make it of
    the form #xnnn, where x is a letter?  ie #a0 is the system object on
    server a, #b0 is the system object on server b... well if you're going to
    be hacking the database, there are tons of ways to split up objects
    between MOOs.

    I was talking about doing it with the existing server, in-database.  It
    wouldn't be the most effecient way of doing it, granted, but it can be
    done.  The only server hack I would need is a new builtin function,
    do(obj, verb, args) calls that verb as if it's called from the command
    line.  Perhaps do(obj, verb, args, player, this), or something alone
    those lines, just to allow a full in-db parsing of a command.  Then it
    would be possible to build up a new core that's bent around the idea of
    distributing it across several servers.  And, as I said in my followup
    post, I still haven't made up my mind about all the specifics.  Just that
    I'd like to work on such a core if I ever got the time.

    Phantom

    PS:  I thought that this thread was on java-mud?  You sent the response
    to here, moo-cows

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