# Talker-ization of MOOs

StarDancer (samael@clark.net)
Tue, 16 May 1995 15:15:32 PDT

- Messages sorted by:[ date ][ thread ][ subject ][ author ]

    On Mon, 15 May 1995 dsi.unimi.it!aprile@yggdrasil.com wrote:

    > The symptom of talkerization is: about 60% of the logged on users
    > simply stay in room, usually the default .home . No matter
    > how many areas you design, they just stay there.
    >
    > So, do you have similar problems ? And, how do you solve them ?
      Well there're a couple Things as a use I'd kinda like ta mention:

        1) 'Less you played a lotta games like Zork or other text adventures,
            it's kinda hard ta find your way 'round a MOO. Also try ta keep
            paragraphs down ta 5-6 lines, bigger blocks 're harder ta read.

        2)  Think 'bout 'portin over Carrot's compass, which c'n be got from
            parcftp.xerox.com I'm *totally* lost inna MOO without that thing
            (Tho there *is* a bug in :@rose, which I fixed a while back, e-mail
            me if you wannit in your MOO.) IMO this thing sh'd be in
            $player.features, 'long with a basic social package.

        3)  You mite also wanna import Carrot's color_utils, which give you a
            way a addin ANSI graphics an don get inna way for people who can't
            use a translation table. Face it, 1 block a text looks a *lot*
    	like 'nother block a text. (color_utils is a work in progress,
    	but it mosly works, take a look @ *color @ Lambda sometime.)

      That's like my $.02, I don rilly get any sense a space in MOOs 'cause
    the rooms're jus points. I usuly use @go, or @join ta get ta places.
    Since I startit proggin in assembly fairly early, I tend ta see space
    inna computer as lookin like a rilly *long* string. You can divide it up
    an make it *look* like it has any # a dimensions, but there's rilly only 1.

    	-->Cori