# byte based quota

Tom Ritchford (tom@mvision.com)
Mon, 30 Oct 1995 10:16:48 PST

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        Both PMC and Id switched to byte-based quota recently --
    at Id, we couldn't see a reason NOT to have byte-based
    quota.  It lets players create small objects without
    investing a great deal of quota.

        It also encourages players to keep their local
    properties small (which includes .responsible buffers and of
    course mail...)  On PMC my character was the 10th largest
    object at one point -- a half-meg.  It seemed that I had
    created a few large lists on myself that I had forgotten to
    erase...

        I'd vote for byte-based out of the box.

        /t

    Tom Ritchford     tom@mvision.com   (212) 306-0414
    Market Vision, 40 Rector Street, NY, NY 10006

    Verge's "Little Idiot" -- coming in HOURS to a player near you!
                http://www.fly.net/~tom/verge.html