# Follow command? -Reply

Mel Byrd (0bsidian@dcccd.edu)
Wed, 16 Aug 1995 09:57:40 PDT

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    Reply Text--------------
    Making sounds like windchimes as he de-cloaks(de-lurks?) for a
    moment:

    Greetings and salutations.  I have been following this thread and
    spoke with my friend Shadow_RAM on BayMOO (who isn't subscribed
    to this list) who has some @follow-ing-type code on a couple of
    different types of objects he created there and this is his
    response.

    From:	Michael Allen Thompson <Mike.Th ("Mike.Thompson@lambad
    		a.oit.unc.edu")
    To:		Mel Byrd <0bsidian@dcccd.edu>
    Date:	Tuesday, August 15, 1995  10:39 pm
    Subject:	Re: Umm... -Reply -Reply

    while (this.following)
     if (this.location != this.followed_person)
      fork(0)
       this:moveto(this.followed_person.location);
      endfork;
     endif endwhile;

    The .following is gonna be 1 or 0 to kill the task.
    .followed_person is the player to follow.  The fork just saves
    you from buggy moves.  I don't think you can get much simpler,
    just put this in a verb on the player.

    -SR

    Shadow_RAM@BayMOO

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    ...makes sounds like windchimes as he cloaks himself from the
    sight of wizards...