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# Re: Case (in)sensitivity

- Date: Mon, 4 Dec 1995 21:05:18 PST
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- In-Reply-To: <199512050036.TAA25384@tripod.tripod.com>

    On Mon, 4 Dec 1995, Melanie wrote:

    > We've run across a situation where we may need to make our MOO deal
    > with case sensitivity, at least as far as player-names go. Basically,
    > I'm looking for input--has anyone done this, tried to do this,
    > anything? I don't recall ever seeing it done, but how big a problem
    > would it be to do it? I'm pretty darn sure it's not a good idea, from a
    > moo-code standpoint, I'm just wondering how far into the bad scale it
    > gets, and what as-yet-unthought of horrors it's going to cause. :)
    >
    > Melanie.
    > (melanie@tripod.com)
    >
      I'm not sure if there is a way to do a case sensitive thing, but for
    some reason I think there is/was/might be something along that line in
    the $string_utils. I know passwords can be case sensitive, but thats
    because of the crypt() function which is not written in MOO code. It
    sounds like a bad idea though, having case sensitivity on a MOO,
    Especially with the player names. Things could get quite confusing with 2
    different players using the same name when the only difference is a
    capital letter somewhere. Anyways, maybe someone else can shed a bit more
    light on this subject.

    Mike duHeaume
    ~~~~~~~~~~~~~

References:

- Case (in)sensitivity

- From: Melanie <melanie@tripod.tripod.com>

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