C3 / DS Chemical List

This is a list of all chemicals in C3 / DS, good, bad or indifferent. In Creatures 3 or docked worlds, they can all be injected into your Norns using the medibay equipment on the bridge of the ship. The number in the left hand column of this table is the magic number to enter to get your wanted chemical. Please note that the right hand column is only how good or bad the chemical is when injected into your Norn- it doesn't necessarily mean it's time to panic if that chemical is already present in your Norn's bloodstream! This also doesn't take account of whether the chemical will be a nasty or pleasant experience for the Norn - for instance, Fear Toxin is rated Indifferent because it doesn't do any long term damage, even though it makes the creature feel an irrational fear.

Chemical rating:

This chemical can save your Norn from death!
This chemical is generally good for your Norn's health.
This chemical is either neither bad or good for your Norn's health, or has mixed good and bad effects.
This chemical can be harmful in the long term.
Say goodbye while you still have the chance!

Chemical Number
Chemical NameDescriptionGood or bad when injected?
?
UnknownaseAn unknown chemical that takes no part in Norn biochemistry.
1
LactateProduced when Norn is suffocating or drowning, and sugars cannot be combusted into carbon dioxide. Causes slight injury to the muscle organ
2
PyruvateLate stage digestion product. Part of energy production metabolism
3
GlucoseAll food is broken down into glucose eventually to make energy
4
GlycogenStarch storage chemical.
5
StarchFood source, found mainly in seeds, but also in small amounts in fruit
6
Fatty AcidA stage in the breakdown of fat
7
CholesterolBi-product of the breakdown of fat
8
TriglycerideA stage in the breakdown of fat
9
Adipose TissueLong term fat storage chemical
10
FatFood source found in food and to a lesser extent, in fruit
11
Muscle TissueLong term protein storage chemical
12
ProteinFood source, found in fruit and food
13
Animo AcidProtein is broken down into amino acid when digested
17
DownatrophinProduced when a Norn goes downhill, and makes it adopt a 'going downhill' gait
18
UpatrophinProduced when a Norn goes uphill, and makes it adopt a 'going uphill' gait
24
Dissolved Carbon DioxideBi-product of digestion. Removed from the body by the lungs
25
UreaWaste product from protein digestion. Controls urination (yes, Norns do...)
26
AmmoniaWaste product from protein digestion, and a mild poison. Is turned into the safer chemical, Urea, for excretion.
30
OxygenUsed to break down glucose and make energy.
33
WaterBi-product of the Norn's metabolism, and also used as a coolant
34
EnergyOne of the final products of glucose breakdown
35
ATPUltimate energy source for all functions in the Norn's body
36
ADPEnergy depleted form of ATP
39
Arousal PotentialProduced when the Norn is fertile, and ready to mate. Needs a creature of the right species and sex to become sex drive
40
Libido LowererLowers the sex drive when the Norn is not ready to mate for any reason
46
OestrogenAmerican spelling: Estrogen. Controls fertility in females
48
ProgesteroneProduced during pregnancy. Eggs are laid when it is as its peak, and it prevents the Norn becoming pregnant again when it already is!
53
TestosteroneControls fertility in males.
54
InhibinTheoretically controls production of testosterone, but not actually used in C3
66
Heavy MetalsA poison: slowly eats away the immune system. It also can cause mutations in unborn children.
67
CyanideA severe poison: slows down the creation of ATP
68
BelladonnaSlows down the rate of the organ that controls energy status in the Norn. It also upsets regulatory functions, such as maintenance of hunger, etc.
69
GeddonaseInjected by biting insects, slowly destroys fat reserves (adipose tissue).
70
GlycotoxinQuickly destroys the main glucose reserve (glycogen).
71
Sleep ToxinCauses sleepiness, in case you couldn't guess. A side effect of some infections
72
Fever ToxinCauses a high temperature and shivering. A side effect of some infections
73
Histamine ACauses sneezing. A side effect of some infections
74
Histamine BCauses coughing. A side effect of some infections
75
AlcoholIntoxicant. Causes a drunken walk, plus other well known side effects
78
ATP Decoupler
Extreme poison. The nastiest of the lot. Turns ATP back into ADP. Wave goodbye to your Norn!
79
Carbon Monoxide
Makes it difficult for the Norn to get enough oxygen
80
Fear Toxin
Causes an irrational feeling of terror
81
Muscle Toxin
Poison: slowly destroys muscle tissue
82
Antigen 0
Disease causing chemical in bacterial infections. Damages organs
83
Antigen 1
Disease causing chemical in bacterial infections. Damages organs
84
Antigen 2
Disease causing chemical in bacterial infections. Damages organs
85
Antigen 3
Disease causing chemical in bacterial infections. Damages organs
86
Antigen 4
Disease causing chemical in bacterial infections. Damages organs
87
Antigen 5
Disease causing chemical in bacterial infections. This antigen is by far the nastiest, and can cause death
88
Antigen 6
Disease causing chemical in bacterial infections. Damages organs
89
Antigen 7
Disease causing chemical in bacterial infections. Damages organs
90
Wounded
A measure of how battered and beat up your Norn is. If the levels of this chemical get very high, the Norn dies.
92
Medicine One
Cure for ATP decoupler poisoning. However, you'll be lucky if you get it to work fast enough!
93
Anti-Oxidant
Cure for Carbon Monoxide poisoning
94
Prostaglandin
Assists in the healing process after any injuring illness
95
EDTA
Cure for heavy metal poisoning
96
Sodium Thiosulphate
Cure for Cyanide poisoning
97
Arnica
A herbal extract said to help glycotoxin poisoning
98
Vitamin E
Keeps the reproductive organs healthy
99
Vitamin C
Keeps Norn bones healthy, and promotes good healing after injury
100
Antihistamine
Clears up coughs and sneezes caused by the two histamines
102
Antibody 0
Cures infection by antigen 0 bacteria
103
Antibody 1
Cures infection by antigen 1 bacteria
104
Antibody 2
Cures infection by antigen 2 bacteria
105
Antibody 3
Cures infection by antigen 3 bacteria
106
Antibody 4
Cures infection by antigen 4 bacteria
107
Antibody 5
Cures infection by antigen 5 bacteria
108
Antibody 6
Cures infection by antigen 6 bacteria
109
Antibody 7
Cures infection by antigen 7 bacteria
112
Anabolic Steroid
Causes build up of muscle tissue. Do not use if your Norn is taking part in the Olympics. It'll get disqualified
113
Pistle
Large amounts trigger urination
114
Insulin
In theory, regulates storage of glucose as glycogen. In practice, not used
115
Glycolase
In theory, regulates breakdown of glycogen into glucose. In practice, not used
116
Adrenalin
Produced when the creature is under stress,liberating glucose for energy. It also controls fight or flight responses to attack
117
Grendel Nitrate
Found in grendels only. Used by the friend or foe lobe to help make decisions about the friendliness of other creatures
118
Ettin Nitrate
Found in ettins only. Used by the friend or foe lobe to help make decisions about the friendliness of other creatures
124
Activase
In theory, is a measure of muscle activity. In practice, not used.
125
Life
Life decays slowly over a Norn's life, working as a biological clock. Injecting your Norn with this chemical now and again can make it immortal!
127
Injury
Internal signal to the Norn that is has been wounded. Stimulates production of healing chemicals (prostaglandin)
128
Stress
Produced when any drive in the Norn is high for a long time, and damaging to the Norn's long term health
129
Sleepase
Controls sleeping in Norns when tired
131
Pain backup
The relevant drive chemical is converted to this storage form when another more important need takes over, such as fear or pain. It is converted back again when the crisis is over
132
Hunger for protein backup
The relevant drive chemical is converted to this storage form when another more important need takes over, such as fear or pain. It is converted back again when the crisis is over
133
Hunger for carb backup
The relevant drive chemical is converted to this storage form when another more important need takes over, such as fear or pain. It is converted back again when the crisis is over
134
Hunger for fat backup
The relevant drive chemical is converted to this storage form when another more important need takes over, such as fear or pain. It is converted back again when the crisis is over
135
Coldness backup
The relevant drive chemical is converted to this storage form when another more important need takes over, such as fear or pain. It is converted back again when the crisis is over
136
Hotness backup
The relevant drive chemical is converted to this storage form when another more important need takes over, such as fear or pain. It is converted back again when the crisis is over
137
Tiredness backup
The relevant drive chemical is converted to this storage form when another more important need takes over, such as fear or pain. It is converted back again when the crisis is over
138
Sleepiness backup
The relevant drive chemical is converted to this storage form when another more important need takes over, such as fear or pain. It is converted back again when the crisis is over
139
Loneliness backup
The relevant drive chemical is converted to this storage form when another more important need takes over, such as fear or pain. It is converted back again when the crisis is over
140
Crowded backup
The relevant drive chemical is converted to this storage form when another more important need takes over, such as fear or pain. It is converted back again when the crisis is over
141
Fear backup
The relevant drive chemical is converted to this storage form when another more important need takes over, such as fear or pain. It is converted back again when the crisis is over
142
Boredom backup
The relevant drive chemical is converted to this storage form when another more important need takes over, such as fear or pain. It is converted back again when the crisis is over
143
Anger backup
The relevant drive chemical is converted to this storage form when another more important need takes over, such as fear or pain. It is converted back again when the crisis is over
144
Sex Drive backup
The relevant drive chemical is converted to this storage form when another more important need takes over, such as fear or pain. It is converted back again when the crisis is over
145
Comfort backup
The relevant drive chemical is converted to this storage form when another more important need takes over, such as fear or pain. It is converted back again when the crisis is over
148
Pain
A drive chemical- works like the Norn's emotions. When a Norn has a high level of a drive chemical, it has to learn a way to reduce it
149
Hunger for Protein
A drive chemical- works like the Norn's emotions. When a Norn has a high level of a drive chemical, it has to learn a way to reduce it
150
Hunger for Carbohydrate
A drive chemical- works like the Norn's emotions. When a Norn has a high level of a drive chemical, it has to learn a way to reduce it. Carbohydrate is another name for starch
151
Hunger for Fat
A drive chemical- works like the Norn's emotions. When a Norn has a high level of a drive chemical, it has to learn a way to reduce it
152
Coldness
A drive chemical- works like the Norn's emotions. When a Norn has a high level of a drive chemical, it has to learn a way to reduce it
153
Hotness
A drive chemical- works like the Norn's emotions. When a Norn has a high level of a drive chemical, it has to learn a way to reduce it
154
Tiredness
A drive chemical- works like the Norn's emotions. When a Norn has a high level of a drive chemical, it has to learn a way to reduce it
155
Sleepiness
A drive chemical- works like the Norn's emotions. When a Norn has a high level of a drive chemical, it has to learn a way to reduce it
156
Loneliness
A drive chemical- works like the Norn's emotions. When a Norn has a high level of a drive chemical, it has to learn a way to reduce it
157
Crowded
A drive chemical- works like the Norn's emotions. When a Norn has a high level of a drive chemical, it has to learn a way to reduce it
158
Fear
A drive chemical- works like the Norn's emotions. When a Norn has a high level of a drive chemical, it has to learn a way to reduce it
159
Boredom
A drive chemical- works like the Norn's emotions. When a Norn has a high level of a drive chemical, it has to learn a way to reduce it
160
Anger
A drive chemical- works like the Norn's emotions. When a Norn has a high level of a drive chemical, it has to learn a way to reduce it
161
Sex Drive
A drive chemical- works like the Norn's emotions. When a Norn has a high level of a drive chemical, it has to learn a way to reduce it
162
Comfort
A drive chemical- works like the Norn's emotions. When a Norn has a high level of a drive chemical, it has to learn a way to reduce it
165
CA Sound
All environmental stimuli on the Shee ship exist as particle gradients as if they were smells, which the creatures use to navigate. This chemical represents the sound levels in the Norn's vicinity
166
CA Light
All environmental stimuli on the Shee ship exist as particle gradients as if they were smells, which the creatures use to navigate. This chemical represents the light levels in the Norn's vicinity
167
CA Heat
All environmental stimuli on the Shee ship exist as particle gradients as if they were smells, which the creatures use to navigate. This chemical represents the heat levels in the Norn's vicinity
168
CA Water
All environmental stimuli on the Shee ship exist as particle gradients as if they were smells, which the creatures use to navigate. This chemical represents the rain levels in the Norn's vicinity
169
CA Nutrient
All environmental stimuli on the Shee ship exist as particle gradients as if they were smells, which the creatures use to navigate. This chemical represents the nutrient levels in the Norn's vicinity
170
CA Water
All environmental stimuli on the Shee ship exist as particle gradients as if they were smells, which the creatures use to navigate. This chemical represents the bodies of standing water in the Norn's vicinity
171
CA Protein
All environmental stimuli on the Shee ship exist as particle gradients as if they were smells, which the creatures use to navigate. This chemical represents the protein smells in the Norn's vicinity
172
CA Carboydrate
All environmental stimuli on the Shee ship exist as particle gradients as if they were smells, which the creatures use to navigate. This chemical represents the starch smells in the Norn's vicinity
173
CA Fat
All environmental stimuli on the Shee ship exist as particle gradients as if they were smells, which the creatures use to navigate. This chemical represents the fat smells (ugh!) in the Norn's vicinity
174
CA Flowers
All environmental stimuli on the Shee ship exist as particle gradients as if they were smells, which the creatures use to navigate. This chemical represents the flower scent in the Norn's vicinity
175
CA Machinery
All environmental stimuli on the Shee ship exist as particle gradients as if they were smells, which the creatures use to navigate. This chemical represents the smell of machinery in the Norn's vicinity
176
CA Smell 11
Spare smell chemical
177
CA Norn Smell
All environmental stimuli on the Shee ship exist as particle gradients as if they were smells, which the creatures use to navigate. This chemical represents the Norn smells in the Norn's vicinity
178
CA Grendel Smell
All environmental stimuli on the Shee ship exist as particle gradients as if they were smells, which the creatures use to navigate. This chemical represents the grendel smells in the Norn's vicinity
179
CA Ettin Smell
All environmental stimuli on the Shee ship exist as particle gradients as if they were smells, which the creatures use to navigate. This chemical represents the ettin smells in the Norn's vicinity
180
CA Norn Home Smell
All environmental stimuli on the Shee ship exist as particle gradients as if they were smells, which the creatures use to navigate. This chemical represents the smell of the Norn terrarium
181
CA Grendel Home Smell
All environmental stimuli on the Shee ship exist as particle gradients as if they were smells, which the creatures use to navigate. This chemical represents the smell of the grendel jungle
182
CA Ettin Home Smell
All environmental stimuli on the Shee ship exist as particle gradients as if they were smells, which the creatures use to navigate. This chemical represents the smell of the ettin desert
183
CA Smell 18
Spare smell chemical
184
CA Smell 19
Spare smell chemical
187
Stress (high H4C)
This chemical represents stress caused specifically by great hunger for carbohydrate.
188
Stress (high H4P)
This chemical represents stress caused specifically by great hunger for protein.
189
Stress (high H4F)
This chemical represents stress caused specifically by great hunger for fat.
190
Stress (high Anger)
This chemical represents stress caused specifically by great anger.
191
Stress (high Fear)
This chemical represents stress caused specifically by great fear.
192
Stress (high Pain)
This chemical represents stress caused specifically by great pain.
193
Stress (high Tired)
This chemical represents stress caused specifically by great tiredness.
194
Stress (high Sleep)
This chemical represents stress caused specifically by great sleepiness.
195
Stress (high Crowded)
This chemical represents stress caused specifically by great crowdedness.
198
Disappointment
One of the chemicals used for learning, this chemical represents a situation where the Norn tried something that didn't work (such as eating doors)
199
Up
Used for navigation by the Norn
200
Down
Used for navigation by the Norn
201
Exit
Used for navigation by the Norn
202
Enter
Used for navigation by the Norn
203
Wait
Used for navigation by the Norn
204
Reward
This chemical takes part in the formation of positive memories. The Norn remembers the action that made the reward chemical as a good one for future reference
205
Punishment
This chemical takes part in the formation of negative memories. The Norn remembers the action that made the punishment chemical as a bad one for future reference
206
Brain Chemical 9
Spare chemical, not currently in use
207
Brain Chemical 10
Spare chemical, not currently in use
208
Brain Chemical 11
Spare chemical, not currently in use
209
Brain Chemical 12
Spare chemical, not currently in use
210
Brain Chemical 13
Spare chemical, not currently in use
211
Brain Chemical 14
Spare chemical, not currently in use
212
Pre-REM
Controls dreaming in Norns. Norns need to dream in order to process their instincts.
213
REM
Controls dreaming in Norns.