[Coldstuff] A couple questions, possibly related.
Tue, 12 Feb 2002 13:30:03 -0800 (PST)
Given the size of a coldc object on disk, anyone overflowing 2.1 billion
objects is going to have one HELL of a huge binary/objects file.
Minimum size of an object on disk is 256 bytes. So, 2.1 * 256 * 1.1
(assuming 10% slack, probably too high but work with me here) leads to 591
If anyone approachs the limit, lemee know. I could use another case study
for how well genesis scales.
On Tue, 12 Feb 2002, Bruce Mitchener wrote:
> Date: Tue, 12 Feb 2002 14:17:54 -0700
> From: Bruce Mitchener <firstname.lastname@example.org>
> Reply-To: email@example.com
> To: firstname.lastname@example.org
> Subject: Re: [Coldstuff] A couple questions, possibly related.
> Jonathan Ross wrote:
> > Is there any particular reason a signed 32-bit integer was used rather
> > than an unsigned 32-bit integer?
> Negative object IDs exist and are used for invalid object numbers. Ease
> of programming possibly. Also, if a MUD needs more than 2 billion
> objects over time (TEC isn't anywhere close), then it can be dealt with
> as that time approaches, or move to a 64 bit box and modify Cold to
> allow objnums to be 64 bit values.
> Other possibilities exist as well, but to date, no one has run into that
> limit after years of use.
> - Bruce
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