[Coldstuff] ColdHell

Frank Crowell coldstuff@cold.org
Wed, 17 Jul 2002 14:52:17 -0700


----- Original Message -----
From: "klaus schilling" <320085037630-0001@t-online.de>
To: <coldstuff@cold.org>
Sent: Wednesday, July 17, 2002 11:45 AM
Subject: Re: [Coldstuff] ColdHell


> Frank Crowell writes:
>  > The other possibility is to create a branch -- let's call it ColdHell
2.
>  > The previous development team gives license to the new team to create a
>  > branch that is under OSI, to credit the original creator/creators, but
to
>  > also allow Coldhell 2 to evolve in new directions.
>  >
> Is it too hard to write a GPLed hack-and-slash mud from scratch?

It's too hard, takes too long, and you end up writing code for yourself.
Here's what I mean -- picking on MudOS for the moment.  MudOS is a branch
off the LPMud tree and from MudOS comes several libraries including the
Nightmare, Lima, and a few others.  Lima attempted to be the most generic,
but included all the capabilities you would find in a normal hack-n-slash.
They all worked with MudOS but they were not compatible with each other.  So
if you found an LP object on one mud, that didn't mean that it could easily
be used on another mud if it didn't use the same library or even the same
version.

And that has been the history of most muds.  So everyone re-invents instead
of re-uses.

Of course the commerical world is filled with examples like this, so maybe
this is the natural progression of things.

> I try to write a single user turn-oriented  RPG based on MinimalCore,
> as ColdCore contains too much bloat for that purpose.
>

I always get confused on "turn-based".  Is that when one side makes all the
moves, then the other side makes all the moves, then everything happens in
one round?

frank