[1137] in Coldmud discussion meeting
[COLD] How easy is it to animate things in ColdX
daemon@ATHENA.MIT.EDU (Tue Nov 26 04:04:26 1996
)
Date: Tue, 26 Nov 1996 01:53:46 -0800
From: Frank Crowell <frankc@maddog.com>
To: Cold Stuff <coldstuff@cold.org>
How easy is it to animate objects and NPCs in ColdX?
Anyone have samples such as triggered events, roving
NPCs, fuses, and other animated type objects?
I know that Kipp is working on a ColdX version of Paradigm.
Paradigm is a Diku-like mud and so it deals with healing,
and roving mobs and corpses decaying. Anyone else
doing related stuff?
I've stolen a theme that I want to develop:
"How'd you like to be livin' in a town like this, with everthing
a-rottin' and a-dyin', an' boarded-up
monster cawlin' an' bleatin' an' barkin' an' hopping' around black
cellars an' attics every way ye turn?"
-H.P. Lovecraft
-"Shadows Over Innsmouth"
Frank
--
_______________________________________
maddog's studio http://www.maddog.com/
Frank Crowell frankc@maddog.com