[1575] in Coldmud discussion meeting
Re: Editing code from in-game
daemon@ATHENA.MIT.EDU (Mon May 1 18:29:20 2000
)
Date: Mon, 01 May 2000 15:36:50 -0700
To: coldstuff@cold.org
From: Jeff Kesselman <Jeffrey.Kesselman@eng.sun.com>
In-Reply-To: <Pine.LNX.4.10.10005011328280.12492-100000@bork.weath>
Reply-To: coldstuff@cold.org
At 01:32 PM 5/1/00 -0700, you wrote:
>Right at the moment I'm writing everything in Emacs and recompiling and
>restarting after each change, which is hardly optimal. I didn't have a
>working user interface before this, though, so it was the only option. :)
This is how i am working too. For me this is best for a number of reasons.
At a certain point I'm going to want to be able to load patches while up.
I wrote a little parser that reads ColdC and creates and modifies the
objects to do this.
In the past I actually wrote a Java interface that allowed me to edit the
database at run-time. Its not really very hard but I havent ahd the tiem
to keep it up. At this point i dont hink i have my old Java prgoram's
code. All it did on the cdoe side though as open up a socekt to an object
in the db that listend for editor connections and minipulated objects absed
on text commands recieved from the interafce.