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re: floating point

daemon@ATHENA.MIT.EDU (Fri Jun 3 15:48:26 1994 )

From: deforest@netcom.com (Robert de Forest)
To: coldstuff@MIT.EDU
Date: Fri, 3 Jun 1994 12:41:58 -0700 (PDT)

While server-based floating point support would be far faster, it would not
 be exceedingly difficult to code floating point in-db. This seems to me
 to be a nicer solution from a server development perspective. Besides,
 I doubt very much that ColdMUD would be fast enough to be useful as a
 simulation language. I think you'd be better off writing your simulation
 in C or C++ and using someone's libraries.

That's my first reaction, anyway.

I have no objection to adding floating point numbers as yet another type.

Crag / Robert de Forest
-- 
"Mr. Tater, I think I have a punishment for you that is fair, just, and
 clever. Or maybe just fairly clever."

    -- King Yakko of Anvilania.