[848] in Coldmud discussion meeting
Re: Compile and Decompile
daemon@ATHENA.MIT.EDU (Thu Nov 30 20:32:11 1995
)
From: "Jeff Kesselman" <jeffk@tenetwork.com>
To: Brandon Gillespie <brandon@tombstone.sunrem.com>
Date: Thu, 30 Nov 1995 17:19:57 +0000
CC: coldstuff@tombstone.sunrem.com
> Date: Thu, 30 Nov 1995 17:33:39 +0000 ()
> From: Brandon Gillespie <brandon@tombstone.sunrem.com>
> To: coldstuff@tombstone.sunrem.com
> Subject: Re: Compile and Decompile
> On Thu, 30 Nov 1995, Jeff Kesselman wrote:
> > Brandon in his last notes says something about removing the
> > ColdCC functionality from genesis. I just wanted to make sure that
> > the object manipulation funtions, including compile and decompile,
> > would remain. I need them for my project and it woudl in general be
> > very difficult to implement most classic forms of Muds without them.
>
> There is no compile_object() or decompile_object() function available in
> ColdC _now_, so I would not be removing that
Not compile object, compile method, which IS at least in Coldmud...
>
> However, as to your question, the reason I havn't considered it a problem
> is because you have the ability to fully decompile a binary db, in-db.
> Infact, ColdCore includes some routines for decompiling the db (none for
> compiling though).
The function was called compile()
Don't touch it and I'm happy.
JK
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Jeff Kesselman * We want to be your
Game Integration Engineer * perfect
The Total Entertainment Network * TEN
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