[Date Prev] [Date Next] [Thread Prev] [Thread Next] [Date Index] [Thread Index]
This is just as applicable to any of us.  Perhaps especially to us.

 - Bruce

-----Original Message-----
From: Phil Agre <pagre@weber.ucsd.edu>
To: Red Rock Eater News Service <rre@lists.gseis.ucla.edu>
Date: Tuesday, October 13, 1998 3:58 PM
Subject: [RRE]how to help someone use a computer


>[I would greatly appreciate if you could forward this article to everyone
>who needs it.  This might include teachers, consultants, customer support
>people, help desk staffers, system administrators, librarians, trainers,
>technical writers, and kids who know more about computers than their
parents.]
>
>
>=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
>This message was forwarded through the Red Rock Eater News Service (RRE).
>Send any replies to the original author, listed in the From: field below.
>You are welcome to send the message along to others but please do not use
>the "redirect" command.  For information on RRE, including instructions
>for (un)subscribing, see http://dlis.gseis.ucla.edu/people/pagre/rre.html
>or send a message to requests@lists.gseis.ucla.edu with Subject: info rre
>=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
>
>
>How to help someone use a computer.
>
>Phil Agre
>http://dlis.gseis.ucla.edu/pagre/
>
>Computer people are generally fine human beings, but nonetheless
>they do a lot of inadvertent harm in the ways they "help" other
>people with their computer problems.  Now that we're trying to get
>everyone on the net, I thought it might be helpful to write down
>everything I've been taught about helping people use computers.
>
>First you have to tell yourself some things:
>
> * Nobody is born knowing this stuff.
>
> * You've forgotten what it's like to be a beginner.
>
> * If it's not obvious to them, it's not obvious.
>
> * A computer is a means to an end.  The person you're helping
>   probably cares mostly about the end.  This is reasonable.
>
> * Their knowledge of the computer is grounded in what they can
>   do and see -- "when I do this, it does that".  They need to
>   develop a deeper understanding, of course, but this can only
>   happen slowly, and not through abstract theory but through
>   the real, concrete situations they encounter in their work.
>
> * By the time they ask you for help, they've probably tried
>   several different things.  As a result, their computer might
>   be in a strange state.  That's not their fault.
>
> * The best way to learn is through apprenticeship -- that is,
>   by doing some real task together with someone who has skills
>   that you don't have.
>
> * Your primary goal is not to solve their problem.  Your primary
>   goal is to help them become one notch more capable of solving
>   their problem on their own.  So it's okay if they take notes.
>
> * Most user interfaces are terrible.  When people make mistakes
>   it's usually the fault of the interface.  You've forgotten how
>   many ways you've learned to adapt to bad interfaces.  You've
>   forgotten how many things you once assumed that the interface
>   would be able to do for you.
>
> * Knowledge lives in communities, not individuals.  A computer
>   user who's not part of a community of computer users is going
>   to have a harder time of it than one who is.
>
>Having convinced yourself of these things, you are more likely to
>follow some important rules:
>
> * Don't take the keyboard.  Let them do all the typing, even
>   if it's slower that way, and even if you have to point them
>   to each and every key they need to type.  That's the only way
>   they're going to learn from the interaction.
>
> * Find out what they're really trying to do.  Is there another
>   way to go about it?
>
> * Attend to the symbolism of the interaction.  Most especially,
>   try not to tower over them.  If at all possible, squat down
>   so your eyes are just below the level of theirs.  When they're
>   looking at the computer, look at the computer.  When they're
>   looking at you, look back at them.
>
> * If something is true, show them how they can see it's true.
>
> * Be aware of how abstract your language is.  For example, "Get
>   into the editor" is abstract and "press this key" is concrete.
>   Don't say anything unless you intend for them to understand
>   it.  Keep adjusting your language downward towards concrete
>   units until they start to get it, then slowly adjust back up
>   towards greater abstraction so long as they're following you.
>   When formulating a take-home lesson ("when it does this and
>   that, you should check such-and-such"), check once again that
>   you're using language of the right degree of abstraction for
>   this user right now.
>
> * Whenever they start to blame themselves, blame the computer,
>   no matter how many times it takes, in a calm, authoritative
>   tone of voice.  When they get nailed by a false assumption
>   about the computer's behavior, tell them their assumption was
>   reasonable.  Tell *yourself* that it was reasonable.  It was.
>
> * Never do something for someone that they are capable of doing
>   for themselves.
>
> * Don't say "it's in the manual".  (You probably knew that.)
>
>(This article is adapted from The Network Observer, which can be found
>on the Web at http://communication.ucsd.edu/pagre/tno.html, copyright
>1996 by Phil Agre.  It may be forwarded on the Internet to anyone for
>any noncommercial purpose.  It may also be reprinted in any publication,
>provided that: (a) I am credited as the author, (b) my copyright is
>acknowledged, (c) the article is reprinted in its entirety, verbatim,
>without any additions, deletions, and modifications, and (d) one copy
>of the publication is sent to me at the address listed on my home page.)
>
>