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Heya :) I'm currently doing a bit of coding in coldC and as I work with distances I came to remark that Genesis defaults to a very low-precision floating point type for real numbers. I already asked about this on tCD and Bruce suggested I sent here to ask wether someone still had access to a patch that must have once existed for this. Still, while I haven't peeked at the code, I can't imagine it'd be too difficult to modify it to use doubles rather than floats... (I hope... :) Thanks, -- Sim.