# [ay439@freenet.carleton.ca: Re: Player verbs question]

"Robert J. Brown" (rj@eli.wariat.org)
Fri, 21 Mar 1997 19:02:19 -0600

- Messages sorted by:[ date ][ thread ][ subject ][ author ]

    ------- Start of forwarded message -------
    Return-Path: moo-cows-errors@parc.xerox.com
    Date: Fri, 21 Mar 1997 14:21:11 PST
    X-Original-From: Wisquatuk <wisq@furball.wigi.com>
    From: Adrian Irving-Beer <ay439@freenet.carleton.ca>
    X-Sender: wisq@furball.wigi.com
    To: MOO-Cows mailing list <moo-cows@parc.xerox.com>
    Subject: Re: Player verbs question
    In-Reply-To: <3332F302.4FDC@concept5.com>
    MIME-Version: 1.0
    Content-Type: TEXT/PLAIN; charset=US-ASCII
    Sender: MOO-Cows-Errors@parc.xerox.com
    Precedence: bulk

    On Fri, 21 Mar 1997, Henry Hom wrote:

    > How can I tell whether a verb can be executed from the command line or
    > not?  I am trying to put a list of verbs that a regular player has
    > access to via the command line.

    Well, it needs to either:

    1. Have args 'this <any> <any>' or '<any> <any> this'

    2. Have other args (other than 'this none this') such as 'none none none'
    or 'any any any' or any other possible combinations, and be on an object
    that the player could execute it from, such as themselves, the room, a
    feature object, etc.

    Usually all the non-player-callable verbs are 'tnt' or 'this none this'.

    - - Wisq

    - -----BEGIN PGP PUBLIC KEY BLOCK-----
    Version: 2.6.2

    mQBtAzMquNcAAAEDAJTaZ+BvtE8N2UKUbCuShzM2XHSF+lbuQ5zSnGUqlh2D3s5Q
    Q8LEUyOcTa2xrA400sqUQY8NQLsMw/0ptft8HTbxnE7ERA49Ou55trFLaKotGbFC
    EBiN1tIOOF+tVZoyUQAFE7ABh7QSQWRyaWFuIElydmluZy1CZWVysAED
    =EYmc
    - -----END PGP PUBLIC KEY BLOCK-----
    ------- End of forwarded message -------