[Subject Prev][Subject Next][Thread Prev][Thread Next][Subject Index][Thread Index]

# Re: my kingdom for a hash table!

- Date: Mon, 30 Jun 97 21:18:24 -0400
- From:
- Cc: moo-cows@the-b.org
- In-Reply-To: Your message of "Mon, 30 Jun 97 17:39:06 PDT." <199707010039.RAA23382@eng4.sequent.com>

    Your message dated: Mon, 30 Jun 97 17:39:06 PDT
    > If you don't like that, keep in mind that:
    >
    > 	object.(propname)
    >
    > is almost exactly the same as:
    >
    > 	values[propname in keys]

    When I was first starting all of this coding, Pavel warned me off of creating
    any long lists.  He mumbled something about operations increasing exponentialy
    to the length of the list, and looked embarassed.  (I imagine the speedy rogue
    server fixes this?)  All the verbs and scripts on $room and $player make a
    long list.  You need to account not just for the time to do the lookup,
    but also for the time to construct and modify a lot of long lists you're
    keeping around.

    -- Amy

Follow-Ups:

- re:hash & balanced trees

- From: Charles Victor Bancroft <bancroft@america.net>

- Re: my kingdom for a hash table!

- From: Ben Jackson <bjj@sequent.com>

References:

- Re: my kingdom for a hash table!

- From: Ben Jackson <bjj@sequent.com>

- Prev by Subject: Re: my kingdom for a hash table!
- Next by Subject: Re: my kingdom for a hash table!
- Prev by thread: Re: my kingdom for a hash table!
- Next by thread: re:hash & balanced trees
- Index(es):
  - Subject
  - Thread

Home | Subject Index | Thread Index