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# $do_command()

- Date: Thu, 20 Feb 1997 11:12:01 PST
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    Err...
    What happens if I program a #0:do_command() ?
    I mean... if I start to play with it, which could be a "transparent"
    code to keep moo working?
    If I do not program it, it returns 0, so the moo should work as before?
    I am a bit confused with manual's explanation about it.
    Anyone can give a sample?, please.
    What I plan to do is a "command counter" to see how players manage with
    the moo their first time.
    Am I wrong at something?
    Can anyone tell me: "Sure, go ahead, just take care that do_command
    returns 0" ?
    Thanks.

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