# unforked checkpoints

UNK-E (charles.j.adams@lmco.com)
Fri, 25 Jul 1997 12:51:54 -0600

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    The first should be trivial.  The second you could do easily with a "go
    away, we're checkpointing" message, but not a "please wait" message.
    (the "go away" message would be easy with a child process and some
    signals, but you couldn't reconnect it to the MOO's listening port)

    > -----Original Message-----
    > Could UNFORKED_CHECKPOINTS possibly be a $server_option?  Furthermore,
    > could we provide a message to be shown when people connect that
    > explains
    > why nothing is happening?  It can be disconcerting for a player to
    > come
    > knocking during an unforked checkpoint and get no answer.
    >