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# Re: Future of MOO?

- Date: Thu, 27 Feb 1997 19:01:26 PST
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    perhaps the worst things about a traditional mud server is that (a) no
    object oriented technology, which makes the whole thing a bear to code,
    since its all in C and most of the base codes (like CircleMUD, bleck) are
    literally crap.  The next worst thing builds on the previous:  Since it's
    all in C, if you modify ANYTHING in the src, you gotta recompile, take the
    server down and restart it.  While some M*s have internal languages like
    MOOs, the traditional MUD server doesn't, and that's why I'd rather code an
    RPG on a MOO over running a MUD. :/.

    Cheers in the over-hyped space of cyber,
    -wc/Mitch, possesion of Jill Jeanblanc.

    <http://huh.com/~mitch><telnet://mud.huh.com:1770/>

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