Article #1092
Subject: do_login_command questions
Author: Mark O'Neil
Posted: 3/20/2001 12:12:32 PM
What gets run after the following message is displayed? *** Connected *** enCore Starting Point You see nothing special. You see News and Box of Educational Tools here. Last connected Tue Mar 20 11:49:03 2001 EST from berry89-dhcp-6.dartmouth.edu ATTENTION: There are new news items to read! Type 'news' for a summary. #$#mcp version: 2.1 to: 2.1 I am trying to track down a non-destructive, but annoying, (because I don't see where it is coming from) response of "I don't understand that" at the end as in the following: *** Connected *** enCore Starting Point You see nothing special. You see News and Box of Educational Tools here. Last connected Tue Mar 20 11:52:19 2001 EST from berry89-dhcp-6.dartmouth.edu ATTENTION: There are new news items to read! Type 'news' for a summary. #$#mcp version: 2.1 to: 2.1 I don't understand that. Am I correct in that the server goes through the #0:do_login_command/#10:co sequence twice for a CO (?). I could understand this in the event of a no-password but why when both are provided? Perhaps the wrong questions all together.... My scenarios are thus: A co request comes in; if it gets authenticated then I log them in done and fine except for the "I don't understand that." msg. When I do a std co name password, everything is fine no message... Perhaps something is not getting set in the first that I am missing? Oh and those negative incoming player ids (#-743). do those keep accumulating (the #-743 is from my server) or should the be decrementing on connection? Thanks! -m
Article #1094
Subject: Re: do_login_command questions
Author: Robert Sanderson
Posted: 3/20/2001 12:39:42 PM
> ATTENTION: There are new news items to read! Type 'news' for a summary. > #$#mcp version: 2.1 to: 2.1 > I don't understand that. Check in player:confunc and room:confunc > Oh and those negative incoming player ids (#-743). do those keep > accumulating (the #-743 is from my server) or should the be decrementing on > connection? They just keep on growing. Especially bad if you run a webserver out of the game as well. Mar 20 12:52:34: DISCONNECTED: #-9112 on port 8000 from (hostname) Rob -- ,'/:. Rob Sanderson (azaroth@nospam) ,'-/::::. http://www.o-r-g.org/~azaroth/ ,'--/::(@)::. Room 218, French Dept, Liverpool University, ext 2752 ,'---/::::::::::. Syrinnia: telnet: syrinnia.o-r-g.org 7777 ____/:::::::::::::. WWW: http://syrinnia.o-r-g.org:8000/ I L L U M I N A T I
Article #1093
Subject: Re: do_login_command questions
Author: Chris Jones
Posted: 3/20/2001 12:44:04 PM
On Tue, 20 Mar 2001, Mark O'Neil wrote: > I am trying to track down a non-destructive, but annoying, (because I don't > see where it is coming from) response of "I don't understand that" at the > end as in the following: Does encore have @paranoid? You might wish to try enabling @paranoid, then tracing where the text's coming from ("@check-full", I believe). > Am I correct in that the server goes through the #0:do_login_command/#10:co > sequence twice for a CO (?). It goes through #0:dlc at least twice (once to show the login screen, once to handle the "co <player> <password>" input) per login. #10:co should get called once. > Oh and those negative incoming player ids (#-743). do those keep > accumulating (the #-743 is from my server) or should the be decrementing on > connection? They keep accumulating. Each connection gets its own unique negative object.