@create #29938 named Liber de Arte Magica atque Arcana:Liber de Arte Magica atque Arcana,Liber,Arte Magica atque Arcana,Book of the Mysteries of the Art of Magic,book ;;#16240.("top_page") = 22 ;;#16240.("text") = {{"Liber de Arte Magica atque Arcana", "per Subtilion, Mentem Magus", "Scribera Anno Domini MCCXIX", "", "[Translated and Edited by Profane, AD MCMXCVI]"}, {"In the Eighth Century the wizard Bonisagus developed a \"universal\" theory of magic, and with his innovation wizards could share their knowledge freely. The Order of Hermes was born. Until then magic had been highly individualistic and limited in scope. With the ability to share and accumlate knowledge, Hermetic Magi have gained an immense advantage over other wizards.", "[Further details of the Order of Hermes are irrelevant, since all trace of them seems to have vanished in the present day. Those interested in further details should consult _Ars Magica: The Art of Magic_, (3rd edition), Wizards of the Coast (c) 1994; now out of print.]"}, {"Fifteen Magic Arts describe your mastery of the various fields of magic: five Techniques and ten Forms. The Techniques describe what you do, and the Forms describe what you affect. Each spell combines one Technique and one Form. Thus, a \"create fire\" (Technique of \"create\" and Form of \"fire\") spell produces light, heat, or fire, and a \"transform fire\" spell transforms light, heat, or fire into a new shape or structure. Each of the fifteen Arts has a Latin name.", "You have a score in each Art, just as in other skills. These scores represent your aptitude for working with the various types of magic. Arts are not, however, mere knowledges; your Arts are actually a part of you. True magical prowess requires native talent, long-term theoretical study, years of practice, a comfortable familiarity with and intuitive understanding of magic, high confidence in one's own skills, and much courage.", "[It should be noted that there is a sixteenth skill, Magic Theory, that forms the base from which all the Arts spring. Magic Theory is a skill any Magus must learn to be able to advance in any Art at all.]", "Each of the Arts is now listed with its translation from Latin and scope of effect. The Hermetic pronunciation (close to that of Classical Latin) is also given."}, {"The Technique of Creo:", "`I create', pronounced \"CRAY-oh\"", "This Art allows you to create something from thin air. It turns dreams into reality. Creation is concerned with the instantaneous production of objects from nothing. When using a Creo spell, you enter a momentary state of transcendent meditation and contact the realm of Forms, in which all objects that ever were and ever could be- chairs, dogs, anger, quills- exist as perfect Ideas. Your magic finds the proper form and makes it real. Objects created this way are closer to the world of Forms than are normal objects, so they are always perfect and flawless. You can also use the Art of Creo to perfect things that have deteriorated from their ideal nature, such as healing a broken arm or mending a broken vase. Magi who study Creo intently see the world filled with growth, birth, and creation."}, {"The Technique of Intellego:", "`I perceive', pronounced \"in-TEL-le-go\"", "All things in the world are connected to each other, and Magi who pursue the Art of Intellego learn how to see these connections, read them, and learn from them. What others hear as wind in the branches is to an Intellego Magus the language of the trees."}, {"The Technique of Muto:", "`I transform', pronounced \"MOO-toe\"", "The Art of transformation and transmutation. Muto Magi tend to view the world as being in the constant flux of change. They see each apparent state, such as \"sleeping,\" \"young,\" or even \"dead,\" as one step in a perpetual process of change. Through this Art, they learn to direct and control this natural process. Transformations are easiest when there is a strong connection between the original form and the result of the tranformation, such as turning a leaf into an apple. On the other hand, turning a leaf (living, flexible, and vegetable) into a sword (inert, unyielding, and mineral) is quite difficult."}, {"The Technique of Perdo:", "`I destroy', prnounced \"PAIR-doe\"", "The one trait held in common by all objects and creatures in the temporal world is that some day they will come to an end; their demise is inevitable. The Magus who understands the Art of Perdo knows this, and uses magic to control this universal process. Aging, disease, decay, rust, and death are all subjects of maniupulation through this Art. Deep study of Perdo often leads Magi to percieve everything about them as being in some stage of decay."}, {"The Technique of Rego:", "`I control', pronounced \"RAY-go\"", "You can move things with this Technique, but not change them. The Magus of Rego attempts not to change things, but to control their motions and positions. Since this Art affects an external factor, such as action, rather than an internal factor, such as shape, it is versatile. A Rego spell that moves a person can be used to lift someone out of danger, or to slam someone into a wall. Those who devote their lives to this Art often become obsessed with ordering the world about them, though the order thay seek may be unfathomable to others."}, {"The Form of Animal:", "`Animal', pronounced \"ah-nee-MAUL\"", "This Art affects animals of all kinds, from the fish of the sea to the birds of the air. Animal magi develop a keen appreciation of the power of the animal spirit and form, and some prefer the company of beasts to that of humans. Nevertheless, an uncrossable chasm separates humans from animals: humans have souls."}, {"The Form of Aquam:", "`Water', pronounced \"AH-kwahm\"", "Affects all manner of liquids. Through this Art, one gains access to the might of a roaring flood and the gentleness of a clear pool. Studying Aquam can teach one flexibility and strength."}, {"The Form of Auram:", "`Air', pronounced \"OW-rahm\"", "Air, wind, and weather. The heart of an Auram Magus is in the sky, among the rolling storms, rushing winds, cool fog, and gentle rains. To eir, the earthbound world is slow, dull, ponderous, and static. True flight is only possible through this Art."}, {"The Form of Corporem:", "`Body', pronounced \"CORE-pore-em\"", "Human and human-like bodies. Magi of this Art see the human body as the most refined and perfect creation in the physical world, a combination of the elements that is above all of its components. Some use their arts to heal, others to harm, but both kinds of Corporem Magi develop an appreciation for the body's intricacy."}, {"The Form of Herbam:", "`Plant', pronounced \"HAIR-bahm\"", "Plants and trees of all types, including dead wood. The trees of the forest are old and mighty, and their roots reach deep into the secrets of the world. Herbam Magi appreciate the many virtues of plant life: bountiful fruit, strong wood, powerful herbs, and ancient trees that can tell much to those patient enough to listen to them. Many Herbam Magi develop an antipathy toward fire."}, {"The Form of Ignem:", "`Fire', pronounced \"IG-nem\"", "Fire, heat, and light. Fire is the most lifelike of the four elements: it moves, it devours, and grows, much like a living thing. Also like living things, it can be killed by the other three elements: smothered by earth, quenched by water, or blown apart by wind. Though fire can be destroyed by other elements, its position midway bewteen inert matter and living being gives it the advantages of both. Ignem Magi are often passionate and fickle."}, {"The Form of Imagonem:", "`Image', pronounced \"i-MAH-go-nem\"", "The art of illusions and phantasms. This Art affects only sensations and can never affect matter. Masters of this Art have learned to separate an object from its apparent features, and many of them likewise become separated from what those around them see as reality. Many Imagonem Magi become more interested in colors and sounds themselves than in the actual things that produce them."}, {"The Form of Mentem:", "`Mind', pronounced \"MEN-tem\"", "Minds, thoughts, and spirits. This Art comes as close as magic can to affecting souls. Through this Art, Magi manipulate what they call the \"body of the soul\": memories, thoughts, and emotions. They can also affect the \"spiritual bodies\" of noncoporeal beings, such as ghosts. Mentem Magi who think too deeply on the implications of their Art do not make good company."}, {"The Form of Terram:", "`Earth', pronounced \"TAIR-rahm\"", "Solids, especially earth and stone. Terram Magi see their Art as affecting the very foundation of the world, and they can wield powerful spells. Though Terram magic is mighty, the earth proves resistant to manupulation. Just as stone is heavy and hard to lift, it is inert and hard to change, even through magic. Many Terram Magi learn patience and stillness from the earth they study."}, {"The Form of Vim:", "`Power', pronounced \"WEEM\"", "Magic and demons. All the Arts rely on the power of magic to function. This Art, however, is on a higher level; it manipulates the power of magic itself, allowing Magi to assume more control of their spells. This art also affects demons, which are innately magical creatures. Dealing with demons, however, is dangerous becuase of the risk of corruption, and because it is against the code of the Order of Hermes."}, {"Casting Spells:", "Magic draws upon your mastery of the magical Arts and uses magical words and gestures to obtain a supernatural effect. To cast a spell, you repeat magical fomulae (including words and gestures) that almost always have a given effect. This method of casting can be very powerful, but is not very flexible, as you may not change the formula in any way.", "[A further restiction in these modern days is that magic requires the use of a Focus, or object with arcane powers, wielded or worn by the casting Magus, in order for a spell formula to succeed. Apparently Hermetic Magic could, in the past, do without these foci, but the power of Magic has degraded much in the present day. Foci are covered in another section.]"}, {"Learning Spells:", "[Unlike days past, a Magus may not simply utilize eir knowledge of the Arts to combine a Technique and a Form to effect a spontaneous spell of any desired effect. Instead, the Magus must learn eir spells from studying arcane lore, and is restricted to casting only those spells e has previously learned.", "Spells may be learned from many sources; old men with arcane knowledge, musty scrolls written in ancient tongues, even divine inspiration. There are even rumors of methods of stealing spell knowledge directly from another's mind! The most common method, however, is to decipher an ancient scroll the Magus has located.", "Reading such a scroll gives the Magus the basic knowledge of how to cast the spell, though its power will depend on the Magus' familiarity with the spell's Technique and Form. As the Magus practices with eir new-found spell, eir skill with it will go up, enabling eir to cast it with more power and cause greater effects with it.]"}, {"Magic Resistance:", "All spells that attack you directly, or attack you by magically forming a medium (like a lightning bolt), can be resisted. However, not all spells can be magically resisted. Spells that affect you by changing your environment (maybe by causing an earthquake) cannot be resisted. Most illusions cannot be resisted because they exist in your enviornment; they don't affect you directly, though you may still see through them by other means.", "Intellego spells can be resisted. If an Intellego spell gives the caster a vision of another person without first probing the target person, successful resistance merely detects the spell.", "[Unfortunately, the Hermetic ritual of Parma Magica, through which magic resistance is affected, is lost to us in the present day.]", "Another way to defend against hostile magics is to cast a quick counter-spell against it. Those who face many magical threats find this to be their best option, instead of relying on the passive defense of their Parmae Magica. Such a counter-spell is not a guaranteed method, and often fails if the defender is unfamiliar with the Arts of the attacking spell.", "[Since counterspells are the modern Magus only method of magical defense, almost all Magi instinctively cast them when targeted by hostile magics.]"}, {"Spell Foci:", "[All] spells have certain special ingrediants, called Spell Foci, which aid in their casting, and which, when used, supply some of the magical energy needed to cast a spell. [In modern times, spells require the mandatory use of Spell Foci. Failing to use the specific Focus of the spell results in failure of the spell (or inability to cast it in the first place).]", "[Spell Foci are usually attuned to the Art of the spells that may be cast from them. Thus a wooden staff is needed to cast Herbam spells, while a gem is needed for Terram spells. Other Spell Foci may have symbolic links to the powers and spells they represent, such as the use of an ankh (the symbol of life) for the casting of Corporem spells.]"}} ;;#16240.("page") = 22 "#16240.("key") => E_PERM (Permission denied) ;;#16240.("aliases") = {"Liber de Arte Magica atque Arcana", "Liber", "Arte Magica atque Arcana", "Book of the Mysteries of the Art of Magic", "book"} ;;#16240.("description") = "A thick tome of vellum, bound with stretched leather covers and fastened with a worn strap and buckle. The front cover bears the inscription `Librum de Ars Magica Arcanum, per Subtilion, Mentem Magus, Scribera Anno Domini MCCXIX'" ;;#16240.("object_size") = {14824, 1141286630} "***finished***