@create #28608 named Tome of Lore:Tome of Lore,tome,lore ;;#68607.("top_page") = 26 ;;#68607.("text") = {{"", "---------------------------Table of Contents-----------------------------", "", "Title...................................................Page(s)", "", "Introduction...............................................2", "Training...................................................3-4", "From Oliver, an Olive Guest................................5", "Magic......................................................6", "Stores.....................................................7-8", "Fighting...................................................9-11", "In the Thick of It.........................................12", "Around the Secluded Grove..................................13", "Darkrime...................................................14", "Help With Your Stats.......................................15", "MOOlah.....................................................16", "From the Underground to the Mausoleum......................17", "Fighting Without Danger....................................18", "Guilds.....................................................19", "GMs........................................................20", "Maps.......................................................21-24", "Appendix of RPG Features and Accessories...................25"}, {"---------------------------------Introduction----------------------------", "", "The parent Tome is bound to the Atrium (#83). It is intended as an introduction to the RPG, so feel free to make a copy for yourself by typing '@create #28608 named '. Then set its home to you so it doesn't fly away by typing '@set_home to me'. ", "The contents of the Tome change from time to time as the area which it describes changes. When you feel comfortable finding your way around, you may get rid of your copy by typing '@recycle '.", "Before embarking on your new career as an adventurer, you may want to put some time aside to read the contents of your Tome, to semi-familiarize yourself with the workings of the beasties.", "If you have no other home than the closet in the living room, or if you'd like an rpg home, you may go down from here, the Atrium, and '@sethome'. This is a place you may sleep and rest to regain your strength.", "Feedback about the Tome may be made with '@fb tome with '.", ""}, {"----------------------------------Training---------------------------------", "", "Training at the Academy is accomplished by enrolling in different courses. To the east of the Atrium are rooms specializing in different skills, often called stats. As a new initiate, you start out with lots of potential. As you train, the potential is used up, then reacquired as you battle. ", "If you haven't already done so, add the Bovine Illuminati Feature by typing '@addfeature #15870'. Then you can check your health by typing 'sc'. You can check your extended description with 'ins'. Likewise, you can check others (players or monsters) with 'sc ' and their RPG description with 'ins '. ", "", " One of the keys to staying alive as a starting player is to have good agility. Whether you are a wizard-wannabee or a barbarian-in-training, your ability to dodge and strike as a new player is controlled by your agility. Train well in this and you will live to train in your true calling. Neglect this and you'll have a difficult time at the start."}, {"-------------------------Training (cont'd.)-------------------------------", "", "Most rooms have three different levels of coursework, 1, 3 and 5. The higher the number, the more growth you will get in that area. ", "The Mensa Office is designed to increase your intelligence, a main prerequisite for spellcasting. The Gymnasium has three different types of courses. The \"g\" series is for agility, useful in handling weapons and dodging attacks. The \"f\" series is for endurance. The \"ip\" series is for strength, how much you can carry and how hard you can hit. The Cell is for training willpower, keeping fatigue low. The School of Deportment helps your appearance. Gonzo's Amazing Hall of Magic improves one's dexterity, useful in archery and thievery. The Private Investigation Agency hones your powers of perception, nice for dodging attacks. The Counselling Centre increases one's empathy. At the end of the hallway is one may train to sing spells. Your dexterity, empathy and willpower go up by training there, if you have the potential. Likewise, the cost in potential is therefore greater. South of the Academy's Library are the self-improvement brokers, offering package deals on coursework. "}, {"---------------------From Oliver, an Olive Guest-------------------------", "", "If you'd like to add a room to your room db, type '@addroom' while you're there. Or if you know the room's number add it from anywhere. '@Addroom #11675', for example & then you can '@go Secluded Grove' if you forget its number. '@Rooms' will show what rooms are in your db and '@rmr will remove the room. ", "From the Atrium, go east, south, and east. This will put you in the armory, where you can get one of each of the weapons in the rack. If there's a dagger in the rack, for instance, you can take it by typing 'get dagger from rack'. If there's other stuff lying on the floor you can pick it up. If there's more than one of a single type of thing, let say staves, typing 'get staff' won't work. Instead, type 'get first staff'. ", "Go east again and get a backpack off the wall. You can put things in the backpack, if they're not too big, making your load more evenly distributed. ", "Now make your way back to the Atrium, then go east and north, to the Library. Then make yourself a copy of any books that look interesting, like you did with this tome. Magic is a good read and helpful for the next section of this work. "}, {"-------------------------------Magic--------------------------------------", "", "If you haven't found a staff yet, look for a \"sapient pear tree\" somewhere in the vicinity of Secluded Grove.", "Next, head towards the Magic Department (#1401), '@addfeature #57580' . Set your pagelength to handle the spells, '@pagelength 24', and type '@scrolls' to immerse yourself in mysticism. Some spells may take several readings to decipher. Others won't make sense till you've gained some experience. If you 'exam staff' (or other spell foci), you'll see a list of spells. ('exam' is preferred within the rpg because it doesn't list contents as @exam does, making it more IC, In Character.)", " Those RPG items on your person are relatively safe. But those you squirrel away may disappear if you haven't claimed them.", "Unfortunately, the Magic Department is not complete. Some scrolls can only be found through investigation. Others might be gained through divine intervention, luck and persistence.", "The staff may also be used as a weapon by typing 'hit '. Be forwarned that killing other players is generally frowned upon. When one is killed, one may have to retrain from scratch. Now that you've transported to here, take a moment to 'sc' yourself. Unless you spent a lot of your time training in The Cell, you're probably a bit fatigued. Casting spells may also tire you out. Not to worry, though, there are plenty of places to rest, though not all of them are safe... For now, it's off to the Chain and Cow (#6060) to take a load off and get some free weapons and armor. "}, {"--------------------------------Stores-------------------------------------", "", "Elias is the friendly proprietor of the Chain and Cow. If you're tired from popping about, have a seat. He doesn't like it if you're wielding weapons, so put away your stuff with 'sling '. ", "Elias, as well as many other denizens of the RPG, has some useful information. By prodding him you may hear a few good stories. The bookstore next to his shop has a few good ones, too. He's a shopkeeper first and foremost, has things to sell and buys stuff, too. You can look armor and look equipment to see what's in stock. Using a say verb, ask \"Elias, how much is ? Or, if you had something to sell, you could ask, \"Elias, do you want to buy a ? For now, since you're probably broke, ask him for some free armor with, \"Elias, give me a skull-cap.\" Ask him for a leather jacket, some chaps and a dagger or two, but give him a chance. The poor guy only has two hands... ", "Once you put on the armor take a look at your description. You'll notice that the armor will appear as part of your inventory and as part of your description. If you'd like it to appear only once you'll need to do a few things. First, you'll need a programmer's bit. Get one by paging Rog with a request for programmer's bit. If he's not online, type @wizards and ask any that seem to be active for one. Otherwise, '@qsend *wizards I'd like a programming bit, please.' "}, {"-----------------------------Stores (and such, cont'd.)----------------------", "", "After you get your bit, type '@copy #59447:look_self to me' and '@copy #59447:contents to me'. You can look at the code by typing '@list me:look_self'. ", "You can also change your player class to something more interesting. The Museum, one door north, one door east and another door north has a whole wing devoted to player classes.", "One can also get more specific information on some subjects from Elias, like weapons, China and money for instance, just by asking him. By typing \"Elias, help\" he'll guide you through some basic commands. And don't forget to look at his display case from time to time to see if he's got any special items. He'll be glad to tell you about them when he's got them. ", "If you're not feeling more well rested by now, go to sleep. You can go into a deeper sleep to heal more quickly. While you're resting, why not subscribe to the *RPG-Stuph mailing list. Type '@subscribe *RPG-Stuph' Then read the next unread note by typing '@next on #21259' After that, you can read the next in the list with a simple '@next'. To see the whole list of mailing lists, type '@subscribe'. It's long. Actually, it's very, very (two veries, maybe three) long. A nice way to catch up on unread mail during times of lag is by typing '@next ' and '@more rest' and scrolling through the messages. When sending something that may be a bug report to #21259, please send a copy of your message to the owner of the object. ", "'Help mail' will show you help on the mailing system here. If you 'exam' the object, you'll see who owns it.", ""}, {"---------------------------------Fighting---------------------------------", "", "Feeling a bit better, now? Great!! Let's go kill something.", "Before we do, just to be clear, let's go over some points about fighting. If you are wounded in battle you go through various stages of ill health, from slightly, to wounded, to severely, to nigh unto death, to death. If you die, you lose all RPG training and have to start over. ", "One of the main reason new warriors get killed is because of the horrible lag monster. They keep slugging away at some beastie, oblivious to wounds they may be incurring. Noticing their ill health they attempt to leave, only to find that they've initiated several attacks which have yet to be realized. So go slow. If you hit, wait to see what happens before you hit again. ", "Remember also that if you don't take an RPG action in three months, your doll, that which holds your your \"powers,\" will be recycled, meaning you'll lose all your RPG skills & stuff if you're inactive. A GM can help you avoid that.", "When the lag monster is strong, you may be unable to force an extra attack and your staff may fizzle. Ancient legends whisper of glory beyond compare to E who slays the Demon Lag, that same Demon which may yet fill your screen with slimy tracebacks."}, {"------------------------------Fighting (cont'd.)-------------------------", "", "One way to cut down on tracebacks is to '@addfeature #26787' and type '@rmlag' when you are in rpg areas and '@addlag' only when you need to use anti-spoofing measures.", "A typical traceback starts with a line like: #6060:search (this = #21259), line 4: Task ran out of ticks ...what that means is that the lag is bad. If you get any other message including Task ran out of ticks, find the first number, in this case 6060, and do '@exam #6060' to see who owns the place. Then send that person a note about the traceback. To send the traceback to the RPG mailing list is indirect as the owner in question may rarely read whatever list you're sending to. If you cannot determine the owner, please try to send the complete traceback to *RPG-Bugs (*rb).", "If you're getting wounded, you'll need to get healed. You may do this yourself with an Ankh pendant, a spell focus for some of the old spells that used to be on staffs. They say that the Priest of the Rose knows how to get Ankhs. If you're fatigued, healing will be harder. Many warriors will be glad to help heal you if ask nicely. They may also be glad to show you around.", ""}, {"------------------------------Fighting (cont'd.)--------------------------", "", "You'll need to wake up, stand and go north. If you haven't put on your armor, do so now. Then check out with 'sc' if you're weighed down. If so, try dropping something to make your load lighter. If you want to get specific about what weighs what, '@addfeature #62557'. Later on, as you get stronger, and richer, and carry more and more stuff, you can invest in a backpack (if you can't find one). It decreases the weight of stuff stored in, or redistributes it, rather, so you're not as burdened. ", "Okay, you've gone north from the Moo and Chew, go west, then north, then east then down once. You should be at the Cinder Pile. If not, go to #77. From the Cinder Pile, go down twice to see the One-Eyed Goblin. He's pretty easy to kill. Wield your staff and try a spellcasting. Then either hit him with your staff or wield your dagger and hit him with that. Type 'hit gob'. If you see you're getting hit back and wounded, run for it. Go up, west, east or type 'home'. No sense getting killed so early in the game. "}, {"--------------------------In the Thick of It----------------------------------", "", "As you wander around the mines, you'll see two separate groups of kobolds. They can be nasty but are harmless if unprovoked. One group will join into battle to protect each other. The other group may join into the battle on your side. In any event, it's always a good idea not to attack monsters until you're familiar with how strong they are. Some easy monsters to kill around the mines are the green slime and the vegepygmies. The vegepygmies come back to life pretty quickly, so you can have endless hours of fun and practice trying to have them all dead at once. ", "Now that you're walking around instead of @going everywhere, you might want to add Carrot's Rosette feature, '@addfeature #23824'. 'Help #23824' will explain how to set it to activate automatically as you move from room to room. If you're new to the Moo here, you may want to check out which features you have by typing '@features'. You can check out which features someone else has by typing '@features for '. Feature commands are often explained with 'help <#feature>' or '@exam <#feature>'. ", "On your way to the green slime and the vegepygmies, you may have passed a Sea Monster and a Big Nasty Buzzard. These monsters are a bit tougher than the kobolds are individually. Make your way to the secluded grove using the map at the back of the book and kick back a while. For even more safety, go down into the Sodden-roofed hovel. ", ""}, {"------------------------Around the Secluded Grove--------------------------", "", "Explore this area well. New paths are being worn even while we sleep. Untold monsters and quests are in the offing. The magicks are strong.", "If, in your wanderings around these areas, you come across the common room of the Knights of the Rose, know that you are in a safe haven, for in accord with their code, they hold truth and honour above all else, and will aid you in times of need if asked. ", "Back in the Secluded Grove there are several ways to go. If you find a bow, for instance, you may practice your archery skills in the proving grounds to the northeast. Or, if you're of a more inquisitive nature, you may seek the teachings of Moo Fu, by asking Mushi for his painted scroll. Be warned that while powerful in its scope, its discipline does not allow the use of other weapons during its practice. Abyssian priests are forbidden from its doors altogether, at least until peace is made. ", "While you're here, a nice way to communicate with your fellow rpgers is by adding the Multi-Communication feature (#25552). Complete help is found by typing 'help #25552'. After adding the feature, you may '@xconnect Bovine' to tune in, '@xdisconnect Bovine' to tune out and '@xm ' to communicate. "}, {"------------------------------Darkrime---------------------------------------", "", "Finished exploring these wooded glens? Then make your way to Stormhaven and all that dwells therein. Go back though the mines and up to the lounge, west once and south as many times as you may. Some monsters here are not what they seem: they may be friend or foe. After reaching the top of the tower shake it at Quinn's Winter Wonderland. Seek out teller Cog. Beist thou not afraid of the ugly gargoyle nor the parchment it guards, which may not be complete. In that cave you are safe. Sit, sleep or be merry. To find friends '@addfeature #15870' and type '@rpg' ... Seek their help and guidance. ", "Your friends may have helped you get a slip of Parchment from Cog. If so, you may well wonder what it means. The next page will help you understand, giving you access to the Book of Illuminatus.", "While we're exploring the area, you may recall an earlier reference to the possibility of not having to retrain if you're killed. That's because of the Madlady, Alaria. Be nice to her and she'll return the favor. Ask her to remember you and wait till she responds. If and when you die, she may restore you, if it hasn't been too long since she remembered you. Not without her needs, her restoration may not get you back to your full strength. Nowadays, Rangers and a specially elected player called a Vicar can also \"ressurect\" dead players if their corpse hasn't turned to dust."}, {"-----------------------------Help With Your Stats---------------------------", "", "All players have a property on them called help that they can own and set to whatever value they like using the @set command. You may have more than one object number in your .help property already. Perhaps you have none. The Illuminati has its own help database. ", "If you type '@display me.help' you will get a response that shows whatever objects are in your help property on the right side of your screen in curly brackets ... {XXXXX}", "If you have a 0 and no curly brackets, type @set me.help to #17233", "The help is a list, so if you have one or more sets of numbers in curly brackets, you'd type @set me.help to {#xxxxx, #yyyyy, #etc.., #17233}", "Now you may look at help on various items on your slip of parchment by typing help ", "If your friends didn't already have this help, you may help them add it. And if they hadn't already helped you get a slip of parchment, they should be more willing to now. Later, when your a rich, seasoned warrior and mage, you will probably have the chance to help a new initiate. Cherish that time. ", ""}, {"-----------------------------------MOOlah-------------------------------------", "", "", "If you haven't been able to get a slip from Cog, you'll need silver, 100 pieces to be exact. '@addfeature #6565' and you'll be able to see which monsters are alive with money. ", "By typing '@copper' you'll get a list of what's got copper. '@silver' gives you a list of the silver carriers and '@gold', likewise. $1 gold = $10 silvers = $100 coppers.", "Realize that the richer a monster is, the more likely it is to be harder to kill., and the greater chance you'll be wounded. Before you attack something, try to find out about it from friends. To attack a monster which is tough for you, perhaps engage it in battle with a friend standing nearby to heal you. ", "When you start getting money and want a bit of help managing it, '@addfeature #245'. Now, if you're carrying, say, $100 gold and want to give Cog $100 silver for a new slip, type 'give Cog $10 from gold'."}, {"------------------From the Underground to the Mausoleum-------------------", "", " You may want to explore the ancient pipe system, too. Make sure to invest in some type of light source first, a torch, or a ball of brightness if you can afford it. Looking at the maps in the back of this tome, you'll see you can get there from the living room by going southeast, south, and southwest, to the pool control area. A mini-network of tunnels, replete with hidden enemies, so the story goes, leads the way to a clan of fighting turtles, a nightclub, a gladiator's pit and a tinker's shop with rare and powerful weapons and objects. The way is fraught with danger, though, deadly spiders with nasty venom. And even the tinker is a bad sort if you cross him. There may even be a jeweler's shop around, to trade your gold for lighter, more highly valued objects. ", "", "On the same map page which marks the entrance to the Underground, the route to the mausoleum and the graveyard outside of it are also shown. Going north from the living room to the street in front of the house, go west till you get to the woods and then south through the square. There's a rumor of buried treasure in the graveyard. Other rumors talk of hideous monsters under the mausoleum. ", ""}, {"-------------------------Fighting Without Danger-------------------------------", "", "", "Another possibility, once you have a bit of money and have made some allies is to head for the Kombat Arena, an old fashioned table game, more or less...", "From the living room, go north to the entrance hall and look into the mirror. That will move you into the Looking Glass Tavern Bar. Looking around, you'll see the Kombat Arena. Insert two gold coins into it to begin play.", "Once inside the game, read the board to find out about things like customizing victory messages. This is a good place for betting. Begin a fight by typing 'duel ' That person may accept your challenge by likewise typing 'duel '. ", "You may duel as many times as you wish per entrance. Others may witness the battle without engaging. Those engaged in a battle regain their stats upon finish. Bystanders are in no danger from the duellers, but may suffer real death if they attack each other. ", "", "----------------------***CLOSED FOR REPAIRS***----------------------"}, {". Guilds", "", "Currently, there are three fellowships beside the Knights of the Rose, a guild of Magus, the Paladins and a clan of Shadow Warriors. ", "The guilds each tried to establish themselves as dominant forces. Thus, conflict arose.", "Instead of reiterating what has already been done, you may visit or read about these different classes.", "The Knights of the Rose are centered in their castle, which is near the Secluded Grove.", "The clan of Shadow Warriors is also reputed to be near the Secluded Grove, though its entrance remains a mystery.", "The Mage guild centered themselves around Magic and the acquisition of Spellcasting. You may 'read #53523' for more information about them. "}, {"", "-----------------------------------GMs----------------------------------------", "", "", "While you may have read or heard that GMs are here to help you, beware. These elusive mystics have been known to attack if provoked. Approach them with tender care. If treated well, fed regularly and attended to fairly, they will provide you with hours of endless enjoyment. Swagger towards them, however, with angry complaints or unwarranted demands and you may find yourself turned into an ugly clod or some other type of spineless weakling. ", "If you've still got questions at this point, or if you have questions along the way, you may 'page rpg ' as a direct chat line with online GMs who are free to help. If you'd just like to see which GMs are around, type '@GMs' or you can type '@GMs all' to see the whole list, who's on now, who hasn't been on in a while... Typing 'help rpg' will get you variant on this list, along with some info about accessing the rpg programming database. And if you'd like to be a gm, type 'deliver #21996 to me'. ", "And if you'd like to explore some of the different, lesser known monsters, you can type '@monsters ' for a list of monsters on a first name basis with that GM or '@monsters all', for a complete, albeit rather tediously long list."}, {"On the following pages, you find several maps, crudely drawn as to scale.", "", "The Woods----W Lambda Street------------", ". | \\", "The Medieval Square Driveway", ". | |", "Graveyard Entry Hall", ". |", ". Living Room", ". \\", ". Deck", ". |", ". Pool Deck", ". /", ". Pool Control Area", ". |", ". Damp Dark Tunnel Going Down"}, {"", ". Magic Department", ". |", ". |", ". ---Lounge Room", ". |", "Entrance Hall------------------Dusty Intersection----------------------", ". | | Chain & Cow", "Living Room |", ". --Atrium-----Training---", ". |", ". Alchemy Lab ---", ". |", ". \\ Closet", ". ------------------", ". |", ". Darkrime"}, {". up to the Sea Cliffs", ". /", ". Sea Shore", ". / |", "beach |", ". |", ". Sea Cavern", ". |", ". \\", ". Green Slime", ". /", ". |", ". Kobolds", ". |", ". \\", ". Cavern -----------------------Mine Shaft", ". |", ". Stairwell", ""}, {"", ". dim forest hidden pool", ". | |", ". | pine forest ------ forest path", ". | / | |", ". | / | \\ |", ". grassy clearing | \\ knights", ". | \\", ". | \\", ". | proving grounds", ". | / |", ". | / |", ". sea cliffs------------secluded grove forest glen-----paula's", ". | | |", ". tree bluffs", ""}, {"--------------------------Appendix of RPG Features------------------------", "", "Bovine Familiar FO (#15870)", "RPG Money Manager (#245)", "Kristia's Friendly Spells FO (#57580)", "Irin's dinky little FO (#55248)", "Treasure Chest Feature Object (#6565)", "The RPG-O-Meter Feature Object (#12631)", "Just another FO (#53206)", "abstract's RPG FO for Lazy RPG'ers (#96200)", "DK's Misc RPG Utils (#54585)", "Slither's Feature Object (#62557)", "The bestest RPG fo (#53206)", "RPG Option FO (#69060) ", "Lag Reduction FO of Godlike Powers (#26787)", "RPG Info FO (#55248)", "", "Generic secure RPG container (#68826)"}, {}} ;;#68607.("writers") = {#105941, #106487, #86297, #2693, #104762, #30788} ;;#68607.("touched") = 0 ;;#68607.("home") = #198 ;;#68607.("time_interval") = 10000 "#68607.("key") => E_PERM (Permission denied) ;;#68607.("aliases") = {"Tome of Lore", "tome", "lore"} ;;#68607.("description") = {"A dusty manuscript, bound in trollhide and embossed with golden ink made from the blood of a high falootin schmoo. The volume contains secrets of the Illuminati.", "To find out how to use the Tome, type @exam Tome", "Then, begin at the beginning.", "Note that not all information in this volume is up to date."} ;;#68607.("object_size") = {820, 1141286630} "***finished***