[343] in Coldmud discussion meeting
re: floating point
daemon@ATHENA.MIT.EDU (Fri Jun 3 15:48:26 1994
)
From: deforest@netcom.com (Robert de Forest)
To: coldstuff@MIT.EDU
Date: Fri, 3 Jun 1994 12:41:58 -0700 (PDT)
While server-based floating point support would be far faster, it would not
be exceedingly difficult to code floating point in-db. This seems to me
to be a nicer solution from a server development perspective. Besides,
I doubt very much that ColdMUD would be fast enough to be useful as a
simulation language. I think you'd be better off writing your simulation
in C or C++ and using someone's libraries.
That's my first reaction, anyway.
I have no objection to adding floating point numbers as yet another type.
Crag / Robert de Forest
--
"Mr. Tater, I think I have a punishment for you that is fair, just, and
clever. Or maybe just fairly clever."
-- King Yakko of Anvilania.