[Coldstuff] ColdHell
Adam Cormany
coldstuff@cold.org
Wed, 17 Jul 2002 12:43:54 -0700 (PDT)
I would love to see ColdHells code as well! I
currently have my own version of Cold/Genesis that I
have been working on for 2 or 3 years now, making my
own version of MUD, online builder, etc. I have all
the prototypes finished and an internal directory/file
structure. My Cold basically looks like a ColdUNIX:)
My one huge setback I've been having is fighting and
mobile movement, and I would love to see ColdHell to
get another point of view for coding it. The way I'm
currently doing it, it is way too slow and if I load
1000 mobiles, the system basically hangs from so much
lag from operations.
Where can I sign up/download to see ColdHell?
Thanks,
Adam Cormany
--- michael@mudge.com wrote:
> On Wed, 17 July 2002, "Frank Crowell" wrote
>
> >
> > Is it possible to turn ColdHell into an OSI (Open
> Source), so that the
> > license is clearer?
>
> > ColdHell is still the only publicly available
> database for Cold that has
> > all the machinery for creating hack-n-slash muds.
> By that I mean, a person
> > could be fighting mobs Diku or LP style this
> afternoon with very little
> > modification.
>
> I'm glad to hear it's looked at that way. As far
> Open Source... Sure, where
> do I sign? I'm not one for extra work, you know...
> :)
>
> > For a while both Inindo and I ran a ColdHell
> version and in fact hooked our
> > muds together so I could run around between the
> servers.
>
> I could talk about this all day. I'm sure Bruce
> could, too... Talk to me
> before trying this kind of entanglement on a serious
> MUD... Another reason I
> never really pushed to have this seriously public...
>
> > Going back to OSI-- doesn't matter if the license
> is GPL, LGPL, Berkeley or
> > some other of the many OSI-qualified licenses.
>
> Does this mean I'd have to read and understand all
> of those licenses before
> picking one? Ohhh.. more work.
>
> > Fact is that ColdHell works but most people don't
> even know it exists. The
> > Pueblo stuff is also interesting, but
> unfortunately unless the Open Source
> > version of Pueblo comes out someday, then some
> other thing will have to
> > replace Pueblo.
>
>
>
> > The other possibility is to create a branch --
> let's call it ColdHell 2.
> > The previous development team gives license to the
> new team to create a
> > branch that is under OSI, to credit the original
> creator/creators, but to
> > also allow Coldhell 2 to evolve in new directions.
>
> I believe ColdHell is still running, in some form,
> and it IS Inindo's baby,
> not mine. Without Inindo, I could release the Cold
> Paradigm core instead (I
> can't remember if combat is included or not).
>
> I would like my name stuck somewhere visible ("Based
> on code originally
> written by Michael Mudge"?), as well as Inindo and
> Psyclone -- other than
> that, do with it what you wish.
>
> Then of course, again, there's Epoch, which I feel
> much happier about; It's
> more thorough, much faster and much less buggy...
> and very MUDdy. Give me a
> little time (a month?) and I'll have something for
> you to look at. Again, I
> am also looking for people (builders + programmers)
> to become involved
> immediately.
>
> On Wed, 17 July 2002, Bruce Mitchener wrote
>
> > For whatever it is worth, Pueblo is open source
> but not being developed
> > much. There're 2 projects that work on it .. one
> more active than the
> > other. I also maintain a mirror of much of the
> old Chaco website.
>
> > I think that one of the Pueblo dev efforts is not
> linked from there, so
> > I'll track it down and link it this evening.
>
> The "other" one I think you're talking about is
> Pueblo/UE. Easy to find with
> a basic web search. It seems to be a bit less
> vaporish, but I haven't seen
> much besides bugfixes (which I greatly appreciate).
>
> - Kipp
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